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6/6/2015 11:31:21 PM
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Content that appeals to everyone? Yes, that should be the goal of every developer. And they have finally achieved content for the competitive PvP'er, a type of player who enjoys showcasing their skill. A gametype where your rewards can actually reflect somewhat on how good you are as a player; not simply RNG. Rewards that you know the "average joe" who goes negative in every single Crucible match will likely never see. Regular Crucible appeals to the masses. Iron Banner appeals to the masses. NEITHER of these playlists appeal to competitive PvP'ers; they are simply rep grinds, or playlists that one does when they're bored. Trials is finally that one piece of content that the competitive PvP'er can actually enjoy. The [b]one[/b] piece of content made for them. And you want to take that away, to nerf it into unrecognizability, simply because it doesn't appeal to the masses, while you [b]already[/b] have Iron Banner and regular ol' Crucible? Even the worst player imaginable can get all the rewards from Iron Banner, like I said, it's a rep grind. Let the competitive PvP'ers have [b]just this one[/b] little playlist. Just this one. You have the rest of the game tailor-made for the casual playerbase. Why can't that "7%" have something that they can enjoy as well?
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  • Edited by Keto: 6/6/2015 11:40:23 PM
    The core of your response is how you want a place for skilled PvP enthusiast to showcase and test their skills. At the moment, without skill-based matchmaking, there's a lot of luck involved in who you play against. So in short, skill-based matchmaking actually would help your point, as well as my point. Bungie's job as a developer, If they were to attack this issue, would be to find a balance within this.

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  • Competition doesn't necessarily mean that you only fight players that are equally as good as you, all the time, every time. But look, it's clear you don't see where I'm coming from, where the players who Trials caters to come from. You have your Crucible. You have your Iron Banner. You want Trials too. Guess we "7%" can just grin and bear it or leave, right? We don't need content that we find fun or enjoyable, content made for [i]us[/i]. I'm done with this argument. The hypocrisy of "content for the masses" is getting too much for me, when you already have [i]everything else[/i].

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  • "Good competition" generally means facing an opponent of fair and equal ability. You want a game mode that caters to the 7% who want to enjoy something they're really good at. I'm all for that. Like I don't care if the top 7% get a special emblem that has the words "Top 7% in PvP". It would be Bungie's job to make that a game mode that appropriately fits Destiny. Spitballing here, make it private, with a small additional fee. The fact of the matter is, at the moment, it's hypocritical to say you want a place for highly skilled players to show off and PROVE their skill... But yet, NOT want skill-based matchmaking. Because as it stands, Trials of Osiris is a public game mode for all people who bought House of Wolves. It's public. Meaning anybody can play. You want a place for the top 7% to earn bragging rights. But because Trials of Osiris is public, and because it does not matchmake based on skill, getting to the lighthouse CAN mean your team is as amazing as you claim... But it doesn't necessarily mean so either. It COULD also mean you bought all the boons, had one match forgiven, and had the last half of your scorecard be up against players who just bought the game. It's not really certain. Luck is more involved than you should want if you desire something completely skill-based. Skill-based matchmaking would reduce the amount of luck factored in, which IS what you should want by your logic. You want a place for people to really EARN bragging rights. I want competition that is relative to the skill level of the players. Skill-based matchmaking helps both of what we want.

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