Of course there will always be a winner and a loser.
But which do you think is a better losing experience for the majority of players:
Losing to a team who completely obliterates you.
Or losing to a team who felt like the game was close enough that maybe you'd have a chance of you played them a second or third time?
Not only is the second option better, but it could even drive people to get excited and to keep playing.
With skill-based matchamaking, ideally, what would happen is:
Players would feel good and motivated to play again, whether they win or lose, and they'd do so KNOWING they faced teams of about-equal skill level.
This is even good for all the ego-stroking elitists, because at the moment, they already brag. This way, they'd at least be bragging knowing they faced actual teams on their level. ;)
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.