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6/6/2015 11:29:29 PM
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Of course there will always be a winner and a loser. But which do you think is a better losing experience for the majority of players: Losing to a team who completely obliterates you. Or losing to a team who felt like the game was close enough that maybe you'd have a chance of you played them a second or third time? Not only is the second option better, but it could even drive people to get excited and to keep playing. With skill-based matchamaking, ideally, what would happen is: Players would feel good and motivated to play again, whether they win or lose, and they'd do so KNOWING they faced teams of about-equal skill level. This is even good for all the ego-stroking elitists, because at the moment, they already brag. This way, they'd at least be bragging knowing they faced actual teams on their level. ;)
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