There's a concept that a lot of people don't get, which is the fact that the goal of video games is to have the highest number of people enjoy it.
There's another concept that a lot of people don't get. Especially the "git gud" portion of people who enjoy stroking their self worth and want the game designed around their ability to feel better about themselves: The majority of Destiny players aren't as skilled as the top 7% players. To be frank, like it or not, the majority of players are -more important- to keep happy, than the top 7%.
There's also a false idea that "practice makes perfect" that doesn't actually exist in the way you might think. Practice helps, sure. But you take a right-brain thinker, have him study and practice writing code for the same amount of time as a left-brain thinker, and who do you think will excel more? The left-brain most likely. There's isn't a 1:1 ratio in learning that many non empathetic people realize.
People are all different, and telling people to "git gud" because you think that everyone who doesn't excel at the same things you do, don't deserve the same amount of fun in a video game they paid the same amount of money for, just makes you an a-hole.
But that's only one outside factor among many as to why your logic doesn't work. The trick is, balancing the game in a way that pleases the majority... But can also satisfy the top and the bottom.
I'm not saying every aspect of the game should be a simple cake-walk. I'm saying things can be better balanced. Trials of Osiris needs skill-based matchmaking to be more balanced.
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[quote]There's also a false idea that "practice makes perfect" that doesn't actually exist in the way you might think. Practice helps, sure. But you take a right-brain thinker, have him study and practice writing code for the same amount of time as a left-brain thinker, and who do you think will excel more? The left-brain most likely. There's isn't a 1:1 ratio in learning that many non empathetic people realize.[/quote] Exactly,plus i' might add those that say ''you ONLY get better by beating better player'' again a false perception we just have to look at real life nowhere in competitive RL activities as a ''pee-wee'' player got better by beating a ''pro'' player.No in RL you get better by beating good and yes even better players within each their own tiers its only when you get good enuf through your tier that you progress to the next. [quote]There's another concept that a lot of people don't get. Especially the "git gud" portion of people who enjoy stroking their self worth and want the game designed around their ability to feel better about themselves: The majority of Destiny players aren't as skilled as the top 7% players. To be frank, like it or not, the majority of players are -more important- to keep happy, than the top 7%. [/quote] An other thing the ego needy,who love to say the ''git gud'' sheep line seems think only the best deserve the lighthouse all the long forgetting the easy rides to it(provided by no skill-based random matchmaking), by beating easier opponent.Where's the best vs. the best? Skill-base matchmaking would actually provide that.Hell if we are going to play the best of the best card then make it and actual community wide elimination event making the last team standing the best and the only deserving of the lighthouse(per week,months),not just elimination brackets.
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Content that appeals to everyone? Yes, that should be the goal of every developer. And they have finally achieved content for the competitive PvP'er, a type of player who enjoys showcasing their skill. A gametype where your rewards can actually reflect somewhat on how good you are as a player; not simply RNG. Rewards that you know the "average joe" who goes negative in every single Crucible match will likely never see. Regular Crucible appeals to the masses. Iron Banner appeals to the masses. NEITHER of these playlists appeal to competitive PvP'ers; they are simply rep grinds, or playlists that one does when they're bored. Trials is finally that one piece of content that the competitive PvP'er can actually enjoy. The [b]one[/b] piece of content made for them. And you want to take that away, to nerf it into unrecognizability, simply because it doesn't appeal to the masses, while you [b]already[/b] have Iron Banner and regular ol' Crucible? Even the worst player imaginable can get all the rewards from Iron Banner, like I said, it's a rep grind. Let the competitive PvP'ers have [b]just this one[/b] little playlist. Just this one. You have the rest of the game tailor-made for the casual playerbase. Why can't that "7%" have something that they can enjoy as well?
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Edited by Keto: 6/6/2015 11:40:23 PMThe core of your response is how you want a place for skilled PvP enthusiast to showcase and test their skills. At the moment, without skill-based matchmaking, there's a lot of luck involved in who you play against. So in short, skill-based matchmaking actually would help your point, as well as my point. Bungie's job as a developer, If they were to attack this issue, would be to find a balance within this.
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Competition doesn't necessarily mean that you only fight players that are equally as good as you, all the time, every time. But look, it's clear you don't see where I'm coming from, where the players who Trials caters to come from. You have your Crucible. You have your Iron Banner. You want Trials too. Guess we "7%" can just grin and bear it or leave, right? We don't need content that we find fun or enjoyable, content made for [i]us[/i]. I'm done with this argument. The hypocrisy of "content for the masses" is getting too much for me, when you already have [i]everything else[/i].
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"Good competition" generally means facing an opponent of fair and equal ability. You want a game mode that caters to the 7% who want to enjoy something they're really good at. I'm all for that. Like I don't care if the top 7% get a special emblem that has the words "Top 7% in PvP". It would be Bungie's job to make that a game mode that appropriately fits Destiny. Spitballing here, make it private, with a small additional fee. The fact of the matter is, at the moment, it's hypocritical to say you want a place for highly skilled players to show off and PROVE their skill... But yet, NOT want skill-based matchmaking. Because as it stands, Trials of Osiris is a public game mode for all people who bought House of Wolves. It's public. Meaning anybody can play. You want a place for the top 7% to earn bragging rights. But because Trials of Osiris is public, and because it does not matchmake based on skill, getting to the lighthouse CAN mean your team is as amazing as you claim... But it doesn't necessarily mean so either. It COULD also mean you bought all the boons, had one match forgiven, and had the last half of your scorecard be up against players who just bought the game. It's not really certain. Luck is more involved than you should want if you desire something completely skill-based. Skill-based matchmaking would reduce the amount of luck factored in, which IS what you should want by your logic. You want a place for people to really EARN bragging rights. I want competition that is relative to the skill level of the players. Skill-based matchmaking helps both of what we want.