It's one of the coolest guns in Destiny, and yet it pales in comparison to other Exotics, performance-wise. A skilled player can make good use of it in the Crucible, but it leaves much to be desired in PvE.
Here's what I think could be done to improve it:
[i][b]1. [u]Replace "Glass Half-Full" with "Rangefinder"[/u]. [/b][/i]
That last auto-rifle nerf made Glass Half-Full all but useless on auto-rifles, especially low-impact ones like Hard Light. On the flip side, they also nerfed the effective range of auto-rifles, making Rangefinder that much more valuable; I have it on Up For Anything, an AR similar to Hard Light that you can buy from the Vanguard, and it's one of my best PvP auto-rifles. The range bonus when aiming down sights really helps in the Crucible.
[i][b]2. [u]Add bonus damage to Majors/Ultras to "Volatile Light"[/u].[/b][/i]
A great way to improve Hard Light in PvE would be to add bonus damage against enemy Majors and Ultras among the minions of the Darkness; and it would fit the name of the perk, "Volatile Light"... it would be similar to the Hive Disruptor perk on Crota's End Raid gear, only it would affect ALL the enemy factions; Fallen, Hive, Vex, and Cabal. Might also make it more useful on No-Burn Nightfall.
[i][b]3. [u]Remove ricochet from "Volatile Light"[/u].[/b][/i]
The ricochet effect on Volatile Light is not only [b][i]completely useless,[/i][/b] it's also annoying AND it can sometimes mess with your aim; the problem is the rounds rarely hit anything after bouncing, and even when they do, they do next to no damage. More often than not, they [b][i]bounce right back at your face,[/i][/b] which is a real pain in the Crucible when you're trying to focus on your target; and you need to be accurate with Hard Light in order to be successful with it in PvP.
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My personal idea for hard light was to increase the ricochet and the longevity of the projectiles, then change Volatile Light so that the damage of each round is increased by about 1.2x damage for each surface it reflects off of. This would change up strategy with the weapon massively, and tbh wouldn't Firebase Delphi be fun if you could shoot at one of the walls down the corridors from B and fill the whole area with bouncing bullets?
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Not hard light but autos in general
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They need to buff all auto rifles and also do an extra buff to low impact ones
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I don't see what is wrong with it, all I can say is the recoil is beyond misleading because I have very similar auto rifles to it and Hard Light kicks as much as a machine gun. They just need to dampen the recoil personally.
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Hardlight should have been an assault rifle equipped in the special weapon slot. It's more of an SMG than an AR and it would be cool to be able to switch between a scout rifle for range and Hardlight for mid and close range engagements.
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They just need to make it so the ricochets that come back at you that pass through the target do dmg (and yes up the dmg on the ricochet) that would make it much more viable.
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Mechromancer from bl2 had a perk that 50% of ricocheted bullets find the closest target and do 50% less damage that is what volatile light should do
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..Nah lol but hey if you aim it right, you can shoot through Knight walls. Even if the shot ricochets. You can also stagger Minotaurs and Praetorians with Hard Light
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Just moar damage. Substantially more damage. Hell, give it less range too to compensate.
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Don't you mean nerf everything else?
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Bump!
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Edited by ZerogaK: 5/2/2015 8:10:51 PMHow about: "[i]All bullets from this weapon ricochet on any surface when fired with angles higher than 30° and damaging an enemy with a ricocheted bullet will temporarily outline and blind him.[/i]" With the 30° limitation, the bullets will not hinder your aim. Also, by marking your enemy you can keep an eye on him through walls, easing you aim when ricocheting. The blind effect can have multiple uses, and can be a game changer in PvP and PvE in skilled hands.
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"Ricocheting bullets of hard surfaces and damaging enemies with the projectiles have a chance to blind the enemy" Will make the ricochet perk useful
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Just give it arc damage that would be enough and it would make sense.
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Before the initial Auto Rifle nerfs Hardlight was actually really damn good. Maybe if they buff ARs again it will be more commonly used.
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They did buff it (stability), it was good. Then like all auto's they f-d it up.
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If you choose either the second or third options in the poll, I'd appreciate some feedback... if you have any [i]constructive[/i] ideas of your own, share them.
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Lol ahahaha kid its not op only head dmg 20-25 and if you are extreme noob, that may show that you are noob because if you ricochet the bullets on your face, thats freaking lol dumb noob nothing new move on