originally posted in:thisneedstogolol
So let's get real, Dragon's Breath is just not great. No one really uses it unless they are goofing around or trying to have fun. I have some ideas to probably make it great and completable against Truth and Gjallarhorn.
1. Get rid of Three in the Tube and replace it with Proximity Explosion
2. Increase base velocity so Javelin can max out it's velocity (giving it an edge over Truth and Gjallarhorn)
3. Make the Flare do 2 or 3 more damage per a tick (in PvP, just translate the damage percent to PvE)
4. (This one is debatable) make it have a base of 3 rounds like Truth
If you agree with this, please like and comment so Bungie can see.
[b]Edit 1: [/b]For those of you that keep saying "Just add tracking", don't you think that it is a little overused and make it less unique. Plus, max velocity would make up for no tracking
[b]Edit 2: [/b] for those of you still arguing for tracking, here is a counter argument: If it tracks then it has a higher chance to miss it's target if it is a high mobility target. Max velocity tied with proximity means it is hard to dodge and a good chance at hitting the target.
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Idea from [b]lightningrod713[/b]:
[quote]As much as I think tracking would instantly raise it to par with Truth and Gally I also think it would be a sickish kind of way to make it good
What I would do is:
1. Base of 3 rounds in the mag
2. As you said, up velocity so it can have an edge
3. Modify the flare ability so it draws in enemies that were caught in the initial blast and either keeps them there while it burns or slows them down. Also maybe double the damage.
With these 3 changes it could rival Gally in PvE, serve a different but just as useful role in the game and also provide a different play style and choice for people who like using an exotic rocket launcher [/quote]
Idea from [b]Xûr of the Eight[/b]
[quote]I just would throw out the idea of tracking and proximity, but the higher Javelin amount is nice. However I'd take a flare buff over that. Bigger flare, Ignite damage, it's a fu[i]c[/i]king ball of fire...[/quote]
Idea from [b]Spc Colvin[/b]
[quote] I think the solar flare should also have a lingering effect, so even if they walk out of the solar flare they are still on fire. Totally agree with your edit, you up max velocity and give it proximity and almost as good as tracking, you just have to aim. Plus you can hip fire [/quote]
Idea from [b]KGODSMACKC[/b]
[quote] What it needs is a longer flare time and it needs damage over time when you touch the flare [/quote]
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Dragons breath is a good launcher, just need to know how to use it, it's a area denial weapon If you don't like then don't use, there are plenty to choose from I prefer non tracking rockets, they go where I want them to go and kills are more gratifying Fire gally, enemy moves, rocket hits wall, awesome
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Why can't a weapon just be what it is? Always wanting to either add something or nerf something...just leave them alone.
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Again. All you have to do is add ignite to the flare. This way if targets move they still take damage.
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No proximity detonation. It's too touchy in this game. Too close to a corner and it detonates. Friendly steps in front it detonated and kills you. I've had that happen way too many times with an exodus plan that I have and it's bloody well annoying. Just no. If you can lead the target a little bit then tracking or prox detonation isn't needed.
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It's fine the way it is. If you don't like it, don't use it. Don't ruin it for the ones that love this beast.
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just give it proximity
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Just so everyone is aware, Dragons Breath does more damage per shot than Gjallarhorn, provided your target stays within the solar flare for the entirety of its duration (great on omnigul in this weeks nightfall)
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Make it five
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I disagree. > Proximity would detonate the (supposed to be strategic) flare effect too soon or in the wrong place. 98% of enemies are smart enough to jump out of lingering DoT effects like the flare, so it is good for area denial as well as damaging groups. > Velocity is on the fence. I really don't even know what to say there, so I'm staying neutral and saying nothing. > As stated above, not many enemies stand in the flare long enough to have long lasting damage. If anything, the [i]duration[/i] should get a slight increase. > Point 4 completely flip flops point 1, lol. It has 3 shots, but you don't want 3 shots perk and something else instead, then say it should have 3 shots... Said no to point 1, so it automatically closes point 4. Just my opinion. All these people complaining about Dragon's Breath, and 90% of the time it is either "add tracking, or add proximity." It is a unique RL in that it takes actual skill to do this thing called "aim and/or lead" that people don't seem to know anymore... Keep it as it, Track and proxy are just handicaps that show how bad at aiming you are. [spoiler]Probably a bit bias, coming from a Heavy weapon master through almost any game...[/spoiler]
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What it needs is a longer flare time and it needs damage over time when you touch the flare
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Edited by Drakkonzord: 4/29/2015 5:02:27 PMDon't make it rocket a tracking one but the solar flare should last longer and track nearby enemies. Like the Axion grenades. Upon finding the target the solar flare should activate
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Make the flare stick to whatever it hits. If it hits a mob, it should stick to him.
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They should be influenced by sunbreakers.
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I like 1,2 and 4, but I think the solar flare should also have a lingering effect, so even if they walk out of the solar flare they are still on fire. Totally agree with your edit, you up max velocity and give it proximity and almost as good as tracking, you just have to aim. Plus you can hip fire
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We don't need tracking just some more damage even higher then the ghorn. Keep the velocity the same add gravity to the solar bomb. Just my 2 cents
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I'd rather have multiple flares that track or one really huge flare that's so big it almost blinds every one in crucible , I'd have a lot of fun in pvp and roc
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I agree with #2 and #3, #1 may be effective since it doesn't have tracking, but I don't like proximity (bad experiences taking out the Templar and Deathsinger, proximity suicides are fairly common). For such a slow velocity rocket launcher, you've got to be fairly close to your target to make sure you hit it. It won't track and shoots slow, and unfortunately the Solar Flare (or whatever it's called) isn't strong enough to make up for the tracking and usefulness of the Gjallarhorn imo. It's definitely a cool and different weapon, but the usefulness isn't there. With ideas #2 and #3 implemented, it could start to climb the ranks to meet the Truth or Gjallarhorn
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Maybe just make it so it fires 3 flares lol
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I'd want tracking rather than proximity detonation.
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Stupid
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Put it in your vault and use a better Heavy.
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Really, all it needs is tracking. Proximity is bad because the area of effect will just linger in the air rather than on a surface or enemy.
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I'd go for tracking over proximity. What if it's near the target, if they move they are immediately out of the range. I'd like it better of instead of a solar flare it has a burn or ignite and the smallest hit from the radius burns you and nearby people, which can stack. Or That the flare sticks, similar to a fusion grenade, it'll stay on that target burning slowly, but dealing less damage per tick.
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Dragon's Breath is wonderful as is. Try it on the archon preist next time
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As much as I think tracking would instantly raise it to par with Truth and Gally I also think it would be a sickish kind of way to make it good What I would do is: 1. Base of 3 rounds in the mag 2. As you said, up velocity so it can have an edge 3. Modify the flare ability so it draws in enemies that were caught in the initial blast and either keeps them there while it burns or slows them down. Also maybe double the damage. With these 3 changes it could rival Gally in PvE, serve a different but just as useful role in the game and also provide a different play style and choice for people who like using an exotic rocket launcher