Bloodbornes Bosses are how Destiny's should be. Not in difficulty, in variety. Look at bloodborne. It has 17 bosses, all unique. Then look at Destiny. I has only two Unique bosses, and they're both in the raids. Story mission bosses are just reskinned enemies with extra health. They could've at least added phases! Such as when a Cabal boss is at a third health, it'll enrage, laughing volleys of rockets around the room, constantly, whilst dealing extra damage. Bosses just don't feel like proper bosses.
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