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originally posted in:Iron Samurai
3/3/2015 12:58:40 AM
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All supers are space magic; hell the grenades and melee attacks are space magic. The warlocks supers are the most "spell like" because they don't manifest as physical objects. Though the Bladedancer and Striker abilities are just as ethereal as the Sunsinger. I guess you have a point. But like I said it's all space magic. Even some on the weapons have reek of it, especially the exotics and raid weapons.
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  • Oh, I know. I kid because I'm crying on the inside. But really, it would be cool if instead of pistols and shiznit, it would awesome if Warlocks could equip "runes". Similar to primary/special/heavy, but with less damage and status effects instead (like the Hive Wizard dot/snare cloud). Because space magic.

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  • That is a solid idea, I could really get behind it. I think if all three weapon slots were spells, it might break the Warlock's ability to deal damage compared to the current weapons. I suppose you could have spells that deal analogous damage, rate of fire and range to each weapon type. Hand cannons become magic missiles, auto rifles become chain lightning, etc. Not sure how you'd introduce variability and perks in to the spells. Maybe have different schools of magic or different factions have their own spin on each type of spell. Alternately, you could make runes go only in the heavy slot. This justifies the big dramatic feel you want from a spell and puts them on the same damage scale and cool down cycle as a heavy weapon. It also makes the attack less common, which I think you'd want.

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  • All of this! You read my mind.

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