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Destiny

Discuss all things Destiny.
originally posted in:Iron Samurai
Edited by Yander-7: 1/12/2015 2:50:39 AM
270

Which two weapon classes would you want bungie to add?

SMGs and Grenade Launchers

524

Swords and SMGs

896

Swords and Grenade Launchers

319

Laser/Plasma guns and Heavy Sniper Rifles

439

Dual Wield Handcannons and Throwing Weapons

705

2 weapon classes that are specific to your class

1352

OTHER: comment your suggestions

178

Bungie can do a lot with the upcoming Comet DLC, and with all these choices, I was wondering what you guys thought they should do. Edit: damn, a lot of good ideas guys! And others.. Creative, I guess. Good effort:D

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  • SMGs and Pistols (as a primary)

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  • Edited by Devious_Melons: 6/13/2015 7:14:36 AM
    Bump

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  • You are all over the place with your choices

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    • Rail cannon heavy. Big damage like a rocket, but slow firing and single target.

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    • They need a central sword that can be picked up in crucible. Or a VoG Relic.

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    • I would rather get more new and different weapons in the old classes. It's frusterating to me that I still can't get a fallen shock pistol, or the fallen's ar that tracks, or the Hive rifle that shoots purple shots. I would really like the Cabal's pistols, those mini rockets are sweet.

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    • Whips and chains. Oops, wrong forum.

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      • Fuel rod gun. Vex got em. We should too.

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      • I want a heavy that is similar to the Spartan Laser and I want energy swords.

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      • Swords would be the best. Dual Wield Hand Cannons would also be pretty sweg.

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      • Swords. Smgs already exist.

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      • Nuke it from Orbit (it's the only way to be sure) Piss on it (it look's better underwater) Ed

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      • NOOBTUBES

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      • Swords would be awesome!

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        • Edited by cheezanator48: 1/13/2015 1:32:06 PM
          [u][b]Specials: Grenade Launchers[/b][/u] Grenade Launchers are special weapons designed to suppress targets, clear out tight rooms, and deal area-of-effect damage by launching fragmentation grenades. These grenades detonate usually 1 second after hitting a surface, allowing the grenades to bounce off walls and around corners to safely dispatch targets. However, grenade launchers fire grenades in a parabolic arc unlike rocket launchers. Grenade Launchers are mainly tiered by capacity and damage, where single-shot breach-loaded GL's (similar to the Halo Reach Grenade Launcher or M79) deal high damage and bigger blast radius than MGL's (multiple grenade launcher), which hold multiple grenades but require multiple grenades to kill. Most Grenade Launchers can't instant kill Guardians in the Crucible, unless the grenades land directly on a Guardian and are from single-shot GL's. Typical upgrades for these weapons include: -Rocket Launcher upgrades can usually apply here -[b]Volatile Grenades[/b]: Grenades detonate on impact rather than bouncing. -[b]Adhesive Grenades[/b]: Grenade stick to surfaces rather than bouncing off of surfaces. -[b]Proximity[/b]: Grenades detonate when in proximity to targets (typically deals less damage than normal grenade launcher) -[b]Manual detonation[/b]: Holding down the trigger when launching grenades keeps grenades primed. Releasing the trigger manually detonates for higher damage and blast radius. -[b]Mini-Grenades[/b]: Grenades detonate to release mini-grenades to cover a large radius (Bouncer from Ratchet and Clank, anyone?). -[b]Self-Propulsion[/b]: Grenades travel in a straight line rather than in a parabolic arc. -[b]Magnetized[/b]: Grenades travel closer towards nearby targets shortly before detonating. - - - - - - - - - - - - - - - - - - - - [u][b]Heavies: Railguns[/b][/u] Railguns are Heavy Weapons that deliver a single but very powerful shot, and is capable of precision damage. This shot can pierce through targets and can usually kill Guardians in the Crucible with a single shot anywhere on the body. However, each shot must be charged similar to Fusion Rifles, requiring expert marksmanship to use them correctly. Most Railguns are outfitted with precision scopes to target enemies at longer ranges, but also potentially have access to scopes that are commonly used with Scout Rifles. Most Railguns also deal splash damage upon hitting targets and surfaces, but the damage is significantly less than a precise hit from the railgun shot and the blast radius is significantly smaller than those of rocket launchers. A direct hit with a railgun shot can one-shot full health Guardians, but dealing damage purely from blast damage requires typically three blasts. Typical upgrades for these weapons include: -Fusion Rifle upgrades can usually apply here -[b]Lasting Charge[/b]: When fully charged, the charge can be infinitely held until the trigger is released. -[b]Heavy Payload[/b]: Increases blast radius.

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          • I'd like to see the classes receive a specific item for them such a cross bow/compound bow for the hunter, maybe a sword or something for the titan. Not really sure what would suit a warlock though......

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            • Being able to choose a different melee.

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            • A grenade launcher would fill a missing weapon niche and a melee weapon like a hive cleaver would be fun.

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            • How about a gun with a fricken silencer...

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              • Edited by Imperfect Zemra: 3/4/2015 10:14:51 AM
                In my opinion Bungie is trying to turn AR's into SMG's. That's just me.

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                • Laser weapons(long range) and Melee weapons would be cool

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                • Dual Thorns in pvp!

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                  • A grenade launcher but make it as Halo Reach Pro Pipe xD

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                  • Honestly if we could use the bayonet on the end of Monte Carlo and Red Death, I wouldn't mind not getting new weapon classes or subclasses. I would just run around bayoneting people in PvP.

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                    • Swords and heavy snipers

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                    • AR class should be renamed SubMG class now. They do not function as ARs anymore.

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