Destiny Dev Team: As longtime Destiny players know, Trials of Osiris was released in May of 2015 as the original high-stakes weekend PvP event. Trials had an amazing impact on our game and our community. It was a pinnacle venue for players to show off their best skills, strategies, and gear. The 3v3 elimination mode combined with the card system created the coveted reward of earning a trip to the Lighthouse.With the introduction of Trials of the Nine in Destiny 2, we made a few changes to the formula which never really hit the same mark. We were unhappy with its role in the ecosystem. The new activity wasn’t achieving the goal of bringing the community together every weekend. Both Destiny and the online PvP scene have evolved since 2015, so we don’t believe that bringing back the 2015 version of Trials of Osiris would accomplish what our goals are today.Until we have a solid prototype for a pinnacle PvP endgame activity, Trials is staying on hiatus indefinitely and will not return over the course of the next few seasons. When we have those new plans ready, we’ll be sure to share them with you.
Iron BannerBegins: February 19, 2019Ends: February 26, 2019
Crimson DazeIn case you didn’t know it, Crimson Days has returned to Destiny 2. Lord Shaxx invites all players to engage in jolly cooperation, by forging their bonds in the Crimson Days Crucible playlist.If you have yet to jump into this playlist, don’t worry. Listed below are the key features you should be aware of that set this playlist apart from the standard Crucible experience.
- Player Count: Crimson Days Crucible is a 2v2 experience. Players can jump in solo if they choose, or in a pre-made fireteam with a partner.
- Reunited: Reunited is a special buff that increases the recharge rate of Guardian abilities for teammates who stick close together.
- Falling Apart: Falling Apart is a debuff that grants enemy teammates waypoints to your locations when you and your teammate drift too far apart.
- Vengeance: Vengeance is triggered when a player's teammate is defeated in combat. For a short time, the surviving player is granted significantly increased ability regeneration and receives a small portion of their health back.
Destiny 2 Update 2.2.0 Resolved Issues Preview—Part 1With Season of the Drifter inbound, we’d like to kick off a new conversation on the current player-impacting issues that are expected to be resolved with Update 2.2.0 in early March.These issues include:
- Black Armory Key Mold: Players can obtain the Black Armory Key Mold only on their first character to receive it from Ada-1. More info can be found here.
- Dreaming City Chests: Dreaming City chests do not count toward the Black Armory Key Mold objective.
- Obsidian Accelerator: Obsidian Accelerator consumables do not recover to the postmaster when the player’s inventory is full.
- “A Cold Wind Blowin’”: The emblem “A Cold Wind Blowin’” cannot be reclaimed from the Collection if stowed.
- “Relic Rumble”: The “Relic Rumble” Triumph is currently not achievable.
- In Update 2.2.0, this Triumph will unlock when players complete the Nightfall strike “The Corrupted” by defeating Sedia using no more than two relics.
- UPDATE 02/15: Previously, we reported that only this triumph’s description is incorrect, implying that this triumph was currently achievable. That was incorrect, and we have updated this section to make clear that players cannot currently pop this triumph.
- Character Boost Completion Rewards: Characters who use a Level 30 boost are not granted their class Sword or emblem if they have not already completed the Red War campaign.
- Base D2 Crucible Rewards: Players who own only the base Destiny 2 game can receive rewards from Lord Shaxx’s rank-up packages that drop at Year 2 Power levels, which cannot be equipped.
- Collection Counter: The Collection badge counter incorrectly only counts 10 badges instead of 11.Check back next week for part two of our Resolved Issues Preview. For the full Destiny 2 Update 2.2.0 patch notes when they are available, players should monitor our Updates page.