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Destiny 2 Update 1.2.0 - 5/08/2018

Warmind Launch
  • Warmind is now available
  • Season 3 has begun

Player Character

  • Players who own Warmind may now reach level 30 and Power level 385

  • Multi-emote is now available, and players can now configure all four emote options with player-selected emotes
  • Emotes are now stored on the Multi-Emote page of the character inventory
  • The emote collection has been removed from the Vault, as emotes are now stored on the character


  • Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)
Exotic Weapons – General
  • Implemented Exotic Masterwork weapons

Exotic Kinetic Weapons
  • Sweet Business
    • Increased the ammo gained when players pick up Kinetic ammo
    • Increased ammo inventory

  • Vigilance Wing
    • Recovery is set to maximum while the Last Stand perk is active

  • The Jade Rabbit
    • +20 stability

  • Rat King
    • Enhanced the total stat benefits of running with a pack
    • Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player 
    • The Rat Pack perk can now activate and stack while Rat King is stowed
    • Added HUD notification text for when the Rat Pack perk is active
    • Increased ammo inventory
    • Added full auto

  • Crimson
    • Refined damage, rate of fire, and recovery time between bursts 
    • Increased ammo inventory

  • Sturm and Drang
    • Sturm
      • Increased base stability stat
      • Overcharged rounds from Drang now deal 80% bonus damage
      • Added HUD status notification and visual feedback for when the magazine is overcharged
    • Drang
      • Kills with Drang reload Sturm and add one overcharged round even if Sturm's mag is not full
      • Increased magazine size
      • Now has the Rampage perk

Exotic Energy Weapons
  • Hard Light
    • Can now be manually reloaded to change the damage type
    • Hits after its rounds bounce now deal double damage

  • Graviton Lance
    • Now fires two-round bursts
    • Increased stability
    • Reduced recoil on its final round in a burst
    • Cosmology explosion deals more damage
    • Cosmology explosion now spawns secondary Void projectiles
    • Enemies eliminated float up and back, detonating closer to their death location
    • Improved aim assist

  • Skyburner’s Oath
    • +10 aim assist
    • +30 increased handling
    • Now has the Explosive Payload perk
    • Hip fire now lobs slower-moving projectiles with tracking

  • Riskrunner
    • Now deals more damage while Arc Conductor is active
    • Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands
    • Arc damage resistance is now enabled against Guardians in the Crucible
    • Arc Conductor can be activated while the weapon is stowed
    • Added Arc FX to the player while Arc Conductor is active

  • Sunshot
    • Increased damage and radius of kill explosion

  • Coldheart
    • Damage now ramps up faster
    • Reduced incoming flinch
    • Increased precision modifier to 1.4x (was 1.05x)

  • Prometheus Lens
    • Increased magazine size to 100 rounds
    • Deals more area damage and less beam damage
    • Increased precision modifier to 1.4x (was 1.05x)

  • Fighting Lion
    • Deals more blast damage and less direct hit damage
    • Increased ammo inventory
    • Increased spawn ammo
    • Kills with this weapon guarantee Energy ammo drops

Exotic Power Weapons
  • Tractor Cannon
    • Weapon damage now suppresses targets
    • Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds

  • D.A.R.C.I.
    • Reduced flinch
    • Reduced zoom on scope
    • Increased precision damage to locked-on targets (up to 4x)
    • Increased aim assist

  • Borealis
    • Reduced flinch
    • After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine

  • The Prospector
    • Grenades now stick to surfaces
    • Grenades now cause burn damage over time

  • Wardcliff Coil
    • Fixed an issue where players would receive unintended amounts of power ammo when changing from Wardcliff Coil to alternate power weapons

Weapon Perks
  • Pulse Monitor
    • Now reloads 35% of the magazine (up from 17.5%)
    • Now can activate while the weapon is not equipped

  • Precision Frame
    • Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons
    • The pattern is now more consistent as the weapon kicks

Legendary Weapons
  • Precision Hand Cannons
    • Adjusted the ADS firing animation

  • Linear Fusion Rifles
    • Increased precision damage modifier to 2.0x (was 1.5x)

  • Lightweight Grenade Launchers
    • Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel

  • Sniper Rifles
    • Reduced overall flinch value for all sniper rifles
    • Tuned sniper scope cameras and reticles to behave consistently for flinch, recoil and sway across all sniper rifles
      • Developer note: We can now update individual sniper rifles as needed, which was prevented before due to this issue


  • Changes to outgoing player damage scaling vs. higher-level combatants
    • Higher-level combatants take longer to kill if you’re below their level
    • Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta
    • Over-level combatants continue to increase in difficulty up to 50 Power levels above the player
    • When enemies are 50 Power levels or higher above a player, they will be immune to damage
    • Over-level, immune combatants will display a “??” icon in their nameplate
    • Updated the damage dealt to combatant Energy shields from the following weapon damage types:
    • 3x damage dealt from Energy weapons of a matching damage type
    • 2x damage dealt from Energy weapons of a nonmatching damage type
    • No bonus damage from Kinetic weapons

  • Heroic strikes now feature rotating modifiers:
    • At any given time, the following will be active on the Heroic strikes playlist:
    • 1x Elemental Burn (weekly rotation)
    • 1x Advantage (daily rotation)
    • 1x Disadvantage (daily rotation)
    • In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty

  • Legendary Nightfall Strike Challenge Card
    • Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card
    • The Legendary tier adds additional slots for new Advantages and Disadvantages

  • Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song”
  • Fixed an issue where the Nightfall score summary was only displaying kills since last death
  • Now displays the score for entire activity completion
  • Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met
  • Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas
  • Weekly lockouts for raid rewards are now class-based
  • Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week
  • Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner
  • Increased Vault size from 200 items to 300 items
  • Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris
  • Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury

Items and Economy

  • Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before
  • Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch
  • Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic
  • Fixed an issue with slow load times for Uncommon gear
  • Mods and shaders can now be dismantled from the Item Details screen
  • Items can now be dismantled from the Postmaster and the Vault
  • Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded

Character Inventory
  • Created a  “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests
    • Items in the Pursuits category are specific to each character and not shared across the account

  • Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone
  • Increased the number of items available for purchase via Bright Dust from 14 to 18
  • Additional slots will feature shaders and transmat effects
  • Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full
  • Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen

  • Added the Prismatic Matrix to Eververse
    • At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available
    • An account's first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix
    • Players may hold up to three Prismatic Facets at a time
    • Additional activations may be purchased for 200 Silver each
    • This item inventory is based on a knockout list and will not drop duplicates
    • Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list


  • A new set of clan perks is available for you to earn in Season 3
  • A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2
Clan Engrams 
  • Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons
    • These now grant Crucible and Vanguard rewards
  • Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power
    • The Nightfall and Crucible clan engrams will grant rewards up to 340 Power
Guided Games
  • A new set of Guided Games tickets has been granted to all players
  • Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide
  • The emblem rewards an aura for 14 days when completing a raid as a Guide
  • Once a week while the aura is active, guiding a raid to completion grants a Bright Engram


  • Private Matches are now available to all players
  • Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches
  • Added a Crucible ranking system (see details here)
  • Added a fireteam matchmaking system (see details here)
  • Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists
  • New Warmind maps: Meltdown and Solitude
  • Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale 
  • Added kill volumes to the Burnout to prevent players from escaping the intended playable space
  • Fixed a cinematic camera point on the Dead Cliffs for 6v6

Game Modes
  • Added “Doubles” to the Weekly Rotating playlist


  • Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article)
    • SFX Volume
    • Dialogue/Cinematics Volume
    • Music Volume
    • Chat Volume


  • Key Mapping
    • Secondary key mappings can be assigned through the Settings menu in Destiny 2.
    • Key Mappings are now stored per-account by default.  There is a setting in the Settings menu to store Key Mappings per-machine instead.

  • Text Chat
    • Incoming Text Chat messages are now visible by default.  There is a mappable key (defaults to 'L') to toggle Text Chat to a minimized state.
    • Incoming Text Chat messages now play an audio cue while text chat is in the minimized state.  This can be disabled in the Settings menu.


  • Fixed an issue where the cursor sometimes failed to appear on destination maps

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