So playing Destiny Beta, I was creamed by the enemies and it was very reassuring to see them use cover fire and surround me. But whenever I walked up on a group, or I came up behind them, they seemed the be literally apart of the landscape; they just kind of stood there waiting for someone to walk right friggin in front if them. Maybe Destiny could put in some patrolling mechanics for enemies so they don't seem so bland at first. Don't get me wrong, playing some levels on hard was aggravating, but just maybe at some life to them? Even have them chilling around a campfire (if that's what aliens do) playing some weird alien game or have some of the lower level fallen be skittish if their comrades die. Even when I was scoped in down my sniper in the open world, a group of fallen would just be zoning out, you could easily have a enemy look out with a pair of funky binoculars scouting around. Please fix!
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#feedback
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Its kind of pathetic that COD is getting better reviews that this game... What makes it more pathetic is that i can see why ;_;
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Halo:ce had great life in the ai. Made it very replayable. Can be done, should have been done.
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When you play the Venus mission when you defend your ghost and get attacked by vex for the first time. On hard, they move as one unit teleporting together to overwhelm. But in later missions they just move around alone. Why change ?
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[quote]...but just maybe at some life to them? Even have them chilling around a campfire (if that's what aliens do)[/quote] Yep that's what aliens do.
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Edited by Tok Ra Jolenar: 1/9/2015 11:11:22 AMThe modifiers in the strikes and raids amp up the aggressive nature of the game play. You'll find yourself getting swarmed and then sniped if you're now fast enough to clear them out even at distance.
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Bump for some life!:)
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Completely agree, I'd love to see the aliens be more lively in the environments then they are. If a group that spawns in a certain location was recently killed, the respawns should be on edge. If they've been their for a long time with no action it'd be cool if they kind of lazed about a bit and had watch shifts. Or even if when you attack a group of enemies they could call for reinforcements from nearby groups, so you might get ambushed if you don't work fast. More overall world strategy and coordination from the enemy AI would be nice.
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I want some campfires or tents or bases where they just chill and do monster stuff.
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Nice. Good idea man, i totally agree with you.
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They weren't lifeless when I first met them, but they were when I walked away. Obviously the beta won't be the best. Maybe some was held back or it was still in development. Trust me though when I say that the retail version will be awesome.
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I agree. Glad you're getting positive feedback from this. I made a post saying enemies need more personality and the only responses I got were all [i]"what do you think this is, Halo?!"[/i]
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That would be a nifty little thing even little tents or something like would do Great idea
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The Cabal henchmen are particularly boring. Only good for target practice really ( ͡° ͜ʖ ͡°)
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bump. little things like this make mmo worlds go round
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Would be cool to add more life and interesting AI
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I love to go invisible and spy on enemies! They just chill
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I like this
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To me I still see this in the game, and I did post this during the Beta discussions. But I doubt they would be able to fix this within the next month or even fix it at all, because they would have to change several AI mechanics which is very hard and meticulous. But they say the game is going to be around for 10+ years so they will have time for tweaking and fixing the problems that we weed out or express. I know that some people don't see this and that's great! I wish I didn't see this, but even if you didn't find this a problem, walking up on a group of enemies [b]doing[/b] something, like hacky sack, and not "waiting" in their original farming positions. Share your opinions!
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This is mainly refering to patrol i think. Rather than enemies spawning and guarding a pile of debri there should be "scouting parties" as well. Generaly wandering around or on a set path
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Makes it easier to sneak up on them with a shotgun. Need to get to level 3 grimoire for shotgun before they fix this.
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I'm not sure if this is off topic or along the same lines, but would it be possible to have a villain of some sorts? I don't mean just a captain or knight with a yellow health bar, but an actual enemy character who interacts with you. Not just grunting like all of the enemies do. For example the original star wars in the first few minutes you are introduced to Darth Vader and you know right away this guy is bad news. And sure enough he is a central perhaps most central character of all. Can you imagine that franchise being as popular if only Strom troopers were the villains?
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I thought "lifeless enemies" were the point of all video games?
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This would make the game feel so much better.