I feel like there is no sense of dread or fear in Destiny. And Bungie has never dealt with that feeling throughout their games in a proper manner. I mean, their slogan for Destiny is "Be Brave". But in order to "be brave" we must face our [i]fears[/i], but it doesn't mean our heroes are [i]fearless[/i]. In Halo we had the Flood, but they were never something our hero feared (in the books Chief was scared shitless of the flood btw). We saw Marines running for their lives from the Flood but when Chief arrived he was their beacon of hope and they fought back. I get that. But it made chief seem like they were just another target. We never saw the paranoia that human beings should've been dealing with [i]when they're facing extinction[/i].
And again in Destiny I fear that we AGAIN, will not witness this fear. We see three Guardians just mowing down Cabal, Fallen, tanks, etc. with their cape fluttering in the wind. I get it, it's Mythic Sci-Fi. But they're still human (well things with emotion now that we have Exo and Awoken), and they're doing a good job hiding their fear, and anger, sadness, happyness, etc. Again, our heroes seem without emotion, they're fearless, which makes them fools. I want some of the people of the Last City to be paranoid, to be afraid, to be angry, sad, happy during victories, [i]I want some emotion damn it![/i] Because we always get a badass in Bungie games (Johnson, Keyes, the ODSTs, Chief), but then if the character wasn't badass they end up being bland and unmemorable.
REACH tried to bring us this, but who did we like the most? We ended up liking Jorge the MOST. The biggest most badass Spartan we've seen second to Chief. And some liked Emile also. Oh and Jun. But why not Carter and Kat? They weren't badass, they're very void of emotion, and they just sucked as characters to be honest. Jorge was badass and had the most emotion, perfect character in Reach IMO. Emile, was the last bro till the end. And Jun...we liked his cooking lol.
In Destiny, the people of the LAST CITY are the ONLY HUMANS left on Earth. There are aliens seeking your extinction, to wipe you from the face of the Universe, and the fact that NOBODY seems afraid [i]ruins[/i] that atmosphere. Yes, there are strong willed people. Yes there are soldiers to this day that sign up to defend their country, and a lot of them come back with PTSD. We're not all Master Chiefs, people bred to fight and die, and even he had emotional traits in the books. I just want something more than badass it seems. I want more Jorge, more ODST like characters. Less Carter, Kat, Miranda, and bland.
But we can't have just a game with characters with amazing personas, who are badass. There has to be mediocrity because, let's be honest, we're not all amazing even here on B.net (inb4 speak4urself). Yes, Destiny is about [i]us[/i], the Guardians. We always bring ourselves into the game, be it rage, awe, happiness, sarcasm, trolling, greediness, politeness, generosity. And most of our Guardians will be badass, we're pretty good at shooting thanks to Halo.
So Bungie, do us a favor. We know you can make badass heroes we all love. You just don't know how to make [i]normal[/i] people. They all suck at showing their emotion. Normal people would freak the hell out if they were faced with extinction. Aliens would naturally be a hellish scenario to them. There needs to be a sense of desperation. We see it everyday on the news when we see people who are in refugee camps. Keep making the badasses, but those characters aren't realistic, in order for some immersion we need normal people everyone can relate to.
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Edited by Roneranger: 12/29/2014 5:34:50 PMI read some of the lore behind the Grimoire cards and became afraid to be honest.
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4 RepliesI liked Kat...
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2 RepliesCalling it now. Glimmer are going to be f'ckin terrifying.
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1 ReplyI think you should watch After Earth as an answer to tat fear thing
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Emotion? Master chief would not get scared (only the person playing as him) or "be brave" wouldn't really apply, but if you think he was never sad at any moment, play halo 3, they made it look as if he was sad when Johnson died, or in Halo CE when he found keys engulfed in flood. Bungie is probably more focused on your emotion instead of your characters, and I sense that they have something up their gauntlet.
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1 ReplyHonestly bro, the flood scared the MESS out of me when they first showed up, I was on full freakin panic mode when that first wave of stage one flood poured into that room, and it was all because of the excellent pacing and build up of the storytelling. I don't doubt that destiny can do the same, because there are a lot of dark mysteries, a lot of unknowns, and it's only the unknown that's ever truly scary. Also, art and style do not determine wether something is scary or not, example?broodhallow. http://broodhollow.chainsawsuit.com/2012/10/08/broodhollow/
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Very well put, lots of good points. We shall see once the game is out I guess. If you havent tryed it yet, you should play Mass Effect. The emotion, stress, and fear just increase as the games progress. I was actually just thinking of this earlier today, and why I like playing as Shepard over Chief. First, the whole fear thing. But also, in Halo, I didnt feel as if I was truly fighting for the fate of humanity, the galaxy. Even though I was. I felt more like I was just trying to literally, "finish the fight". No pun intended. In Mass Effect, I had relationships and people I cared about. Things to fight for and preserve. Plus the Reapers were so damn intimidating and relentless. Everywhere they went, they destroyed everything. The Covenant did that too, but it wasnt so "in your face". That really reinforced the whole fear aspect. Plus Shpard has nightmares that you play through in Mass Effect 3. Sorry to get so off topic, but the comparison is this. Halo was an FPS, Mass Effect was and RPG. Destiny is an RPG, thing I guess, so it has the capability to do that. You put more of yourself into your character rather than just play out a prefab story. Hopefully Bungie will utalize this, I have the utmost confidence in them.
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The Rookie. Look, "normal" people might be freaked out by Aliens, sure, but in a world where aliens have nearly wiped out all the cities on Earth and were only stopped by another alien who protected their last city... I think they might have grown a little accustom to their invaders. Oh, and I grew up hearing the stories of Kipling's Jungle Book, and I remember [url=http://www.kipling.org.uk/rg_fearcame1.htm]How Fear Came[/url]. It's interesting if we consider for a moment that perhaps Destiny could be a retelling, or variation, on this story.
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Don't get ahead of yourself, or Bungie. They haven't revealed the story, or all the capabilities of the enemies JUST yet. They know what they're doing. Perhaps that's what they are suggesting. Trust them with their next ten year franchise — [i]Be Brave[/i].
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This is how I want destiny to be The size of Skyrim (For each planet) and its customization, The emotion of the walking dead, The action of halo, The amount of weapons in Borderlands, The cooperative abilities and massiveness of Planetside 2, and the graphics of the new Killzone Shadow Fall.
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It's all relative, but I don't think one is able to experience fear or suspense as well as they would if they were to actually play the game.
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Edited by Astro Stud: 6/7/2013 1:46:07 PMThe only official Destiny content released was the "Law of the Jungle - Trailer" and that was only a teaser. You are a making a criticism off of 1m and 29s of a cinematic teaser, posters, advertisements, and concept art. Maybe wait a few months after release before making another review or any judgement from analysis.
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2 RepliesEdited by Ezimatana: 6/7/2013 4:08:53 AMImmediately I thought of this. I think fear very much exists in the games, especially for the flood. [spoiler]TLDR[/spoiler]
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22 RepliesWell, to put it shorty, the Elites were pretty tough and "scary" in Halo 1 when we all first fought them but the Flood was the only real horror in Halo but they were only scary in Halo 1 because they were new. Bungie had a goal with Halo Reach and that was to make the Elites "scary" again and they did that by making them a tough and formidable foe once again, right on par with how they were in Halo 1. So maybe the "sense of fear" we'll get while playing Destiny will simply be from fighting these new enemies for the first time; how they move, and fight and team up and attack will be fresh to us and we'll have to learn different ways to take them down. Remember the first time you encountered a Gold Armored Elite or the first time you fought two Hunters in an open space and then later on in the game you had to fight two more in close quarters? Scary! We'll experience that same "scary" feeling throughout our beginnings with Destiny. Trust!
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Bungie are going for a more Ocarina of Time feel than Majoras Mask if you catch my drift.
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3 Repliesto be honest though fear isn't the main goal that Bungie wants to make us feel. Remember we want to take back what is ours. It's like one big giant heroic quest Bungie wants the players to feel empowered and of course brave. Games like Amnesia, or dead space focus on fear even though DS did a shitty job of showing it.
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I do think there will be some fear put into the game. However like the others have said we have not seen any true game play yet so there is no telling what is in the game. Just because there was little fear put into the Halo series does not mean it will be the same for this game as well.
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I don't think it's supposed to be a fearful game. In fact Bungie explicitly said they were trying to build a "Hopeful and Uplifting" world.
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In my opinion if this game is to have any sense of fear it'll be the fear of loss. The fear of losing comrades, precious things, special places that held memories of camaraderie but were destroyed and in turn knocking our hope down a notch.
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We will fear the Hive. You will learn to dread the Cabal. You rival the Fallen.
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5 RepliesWell, we haven't really seen the game yet, much less played it so it is difficult to say. We also have to keep in mind that Bungie may not be trying to push the "horror" aspects of this game too much. I am as much a fan of PE, RE and DS as the next guy but I don't think that such a world would work here. You mention that the human species is on the brink of extinction. Well that has been true for as long as any of these people have been alive. At this point it is just a daily fact of life. Humans adapt to their situation. They desensitize themselves to that environment and make that "normal". We don't wake up in the morning and hide indoors, avoiding human contact as much as possible for fear of the black plague. That isn't a part of our normal world, go back a few hundred years and it would have been different. When I was spending time with a Bedouin tribe I noticed a distinct lack of them worrying about things such as social media, what movies were coming out to theaters, games on the horizon, what some guys were doing in some office a thousand miles away. Sure they had mobile phones and access to all of that if they wanted to venture into a town or city but it just never seemed to occur to them to worry about it. They knew about it, intellectually they had no problem understanding any of it. Hell some of them had Facebook with quite a friends-list. It just wasn't a part of their "world", or something that was important to their daily lives. In my 3 years in Iraq I saw people going on about their daily lives as if the world had always been this way. Once again they knew it hadn't and that it would change more over time. Most that I talked to had hope for the future regardless of how bad things were at the time. Seems to be a part of the human condition that, hope for the future. Everywhere I have ever gone people generally have that in some form or another. Anyway, put us in any environment long enough and we adjust to that environment. Do that over a few generations and the way things were becomes a distant memory. We have today, this is how it is, maybe we can make it a better tomorrow. Anywho, people wouldn't "worry" as much about extinction because they never knew a world where the population of humans was say 7 billion. To them the population has probably been fairly stable, or even growing. As to the combat with monsters thing. Once again you would become desensitized. You spend long enough getting almost dead, or having things try to make you that way you start to separate out the things based on level of danger. With my unit in Iraq we sort of went- AK fire = not so bad, RPK = bad, Dragunov = worse, mortars = worse yet, RPGs = very bad, directed explosives/IED = chance that the whole day had gone to hell. Given that we were wearing body armor and that most people firing small arms in our general direction were pretty much untrained, it wasn't as big a threat as long as you didn't start dancing out in the open. Explosives on the other hand, well those are different and they care a lot less about the armor you have on. You can get relatively used to that sort of life though. It becomes "the way things are". Hell for the first two months after My wife and I came back to the US she had to do the driving, and she had never driven here before. I had a lot of bad habits, but I got them in what was "the normal world" for me and it took time for this life to become normal again. Actually all of that kind of stuff along with learning about cultures is what got me interested in Psychology and Anthropology. These days that is what I do. Errr, I suddenly feel the need to apologize a bit, I rambled on there for a while. Not even sure it had much to do with the topic. I thought I was cutting myself off a bit more than I was. As on of my favorite authors has said "It can take me three pages just to clear my throat", though I try to keep that to a minimum on forums. Sorry again folks.
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Edited by Eta: 6/6/2013 9:27:15 PMWhat you fail to realize, is that the Master Chief and Noble Team are [i]SPARTANS[/i]. They were taught to push back any sense of emotion they had that would compromise their mission, and their mission always came first. Jorge had strong emotions in the game because it's where he was born, where he grew up, and where he became a Spartan. It was his home. Emile had a tendency to be too brutal when he didn't need to be, and it has been said that there was another Spartan that they would have liked to replace Emile with in-canon. Jun had a tendency to talk too much. But again, they were all Spartans. They're not [i]supposed[/i] to be scared out of their boots when facing extinction and someone like the Flood. They're supposed to keep calm and pursue their objectives. I'm almost certain that [u]the Guardians in Destiny will be the same way. [/u] [b]None of these characters are normal people. [/b]None of them are supposed to be scared. It's their duty to be the way they are and face anything that is thrown at them, even if they have direct orders to fall upon their own sword.
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3 RepliesI think that Bungie simply has to make enemies large enough so that you simply cannot beat them without a squad, and they have to make them appear unpredictably. Imagine a Halo in which suddenly Grunts and Buggers had swords and they moved twice as fast. This can be made the case. I can recall, for example, playing Elder Scrolls Oblivion. I knew that sooner or later, to progress in the game I would have to travel through an Oblivion Gate, and I hated them. They were very creepy, and bloody and nasty. And I hoped I could win, but I also hoped I wouldn't have to go through a Gate. I think that if you want to evoke fear in games, you really have to go there - there meaning a bit more gruesome scenery - injecting elements of dramatic horror into the action. I expect that there will be a lot of that in the ghost ship in Saturn's orbit. I can envision a maze of dark, close quarters , Doom-like combat borrowing elements from Dead Space or Gears. Yeah I know Bungie can create fear - be careful what you wish for. Think about the parts of Halo3 when we re-encountered the Gravemind inside of the downed Covenant ship. That whole blood-pulsating interior.. It was Prey lite, but it still echoed that really creepy stuff. What I would really like to see Bungie do to induce fear is to have some enemies or environments that can affect your Guardian's mind - rather like being drunk in GTA4. Imagine that you're forced to have blurred vision or a lack of hand-eye coordination for a period, like inverting your thumbstick. Whoa! That would be fu-reaky!
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9 Repliesyou're talking as if your thread will effect the result
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We we really have not seen anything gameplay wise or huge story stuff yet, but I think there is a sence of fear, even if we havn't seen it yet.
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1 ReplyThe Characters you play are you. so I think when your battle and start getting overwhelmed that the Fear you feel and the way you react would be Considered your character doing it as well. So I believe Bungie is trying to do that.