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Destiny

Discuss all things Destiny.
originally posted in:The Iron Legion
Edited by Master Exo Titan: 4/3/2013 5:01:42 PM
25

Health System in Destiny

So I recently played Borderlands 2, because people were comparing that to the possibility on how Destiny will be kind of like...AND I HATED THAT GAME! For one reason, the god damn health system. In Halo, you can land a good headshot and your mighty Ultra Elite would be dead with ONE bullet from a sniper (most likely 2 or 3 in higher difficulties lol). But in BL2 we get RPG type healthbars, without a realistic fighting system. I hate to have to shoot something hundreds and hundreds of times and something doesn't die, or stealth attack something and he isn't a point from death. I really hope Bungie decides to have Destiny retain the health system from either ODST or Reach to be quite honest. Some sort of armor system on top of a health bar, with the added danger of dying as fast as YOU could kill an enemy (like Halo REACH), but not as fast as CoD (instadeath). It would be awesome to get to the end of a mission with a view health points remaining...and then you have to get back to your ship alive, instead of having regen health CoD style. EDIT: I guess I want the mechanics to be a mix of Fallout and Halo.

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  • Edited by StarkExpanse: 4/3/2013 4:58:51 PM
    I disagree. Not that the way Borderlands does is isn't better, just that it's not necessarily worse. But I will say Borderland's shooter gameplay is better for the type of game it is and if Destiny is similar the same might hold true for it. For a game to have the lasting value that continues after you've done pretty much everything, it needs to have many ways to keep improving your character via leveling and loot and such. And to keep that going as long as possible the combat needs to be very reliant on stats. Headshots being insta-kill with good shooting would destroy the purpose of that. However, headshots are still automatic criticals which are nothing to scoff at. It strays from precision-shooting and more toward the realm of RPG's. Character progression matters just as much as skill. I expect Destiny to be similar. If Bungie expects the game to last the 100's of hours they want, the gameplay is going to have to be more reliant on rewarding the player with evolving character stats over the pure skill of Halo to some extent. That's how these games need to be built to last as long as they should.

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