Which would you prefer for Destiny 2? / which do you think would be better for the game?.
I personally would rather have Exp leveling throughout the game , but there would need to be a reason for said levels like Skill Points or bonuses to your character (ex: A warlock that levels would gain 1 point into the recovery stat while a titan would gain 1 into armor or something more complicated) I also feel like an Exp leveling system would draw a better line in between players that played for more time than others instead of it being a game of "who can get the better drops" but could also have light score be integrated to where if you're a high level with low light it effects your damage and defense in PvE and light enabled activities.
English
#Destiny
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My preference is for an exp based system where every post 40 level up you can use your motes of light to strengthen specific class abilities to augment your guardian further. In pvp, everyones class skills can perform the same, but in pve, i can use gained motes to emphasize the skills i want to emphasize. For instance, i can dump a bunch of motes into tripmine to increase blast radius or give it ability to stick targets, or i can dump more points into GG to give it extra shots or do more damage, give it more range/accuracy, make enemies explode in a bigger radius, or punch through targets. Throwing knives could gain higher aim assist, higher precision multipliers, ability to set things on fire, or the ability to rapidly throw a number of knives in a given direction or pin targets to cover. In this way, each of our characters can be built differently for pve. It creates greater variety and power progression based on exp gains. The loot we get can further augment abilities.