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originally posted in: Classic leveling or Light leveling?
12/5/2016 5:26:28 PM
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My preference is for an exp based system where every post 40 level up you can use your motes of light to strengthen specific class abilities to augment your guardian further. In pvp, everyones class skills can perform the same, but in pve, i can use gained motes to emphasize the skills i want to emphasize. For instance, i can dump a bunch of motes into tripmine to increase blast radius or give it ability to stick targets, or i can dump more points into GG to give it extra shots or do more damage, give it more range/accuracy, make enemies explode in a bigger radius, or punch through targets. Throwing knives could gain higher aim assist, higher precision multipliers, ability to set things on fire, or the ability to rapidly throw a number of knives in a given direction or pin targets to cover. In this way, each of our characters can be built differently for pve. It creates greater variety and power progression based on exp gains. The loot we get can further augment abilities.
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  • [quote]My preference is for an exp based system where every post 40 level up you can use your motes of light to strengthen specific class abilities to augment your guardian further. In pvp, everyones class skills can perform the same, but in pve, i can use gained motes to emphasize the skills i want to emphasize. For instance, i can dump a bunch of motes into tripmine to increase blast radius or give it ability to stick targets, or i can dump more points into GG to give it extra shots or do more damage, give it more range/accuracy, make enemies explode in a bigger radius, or punch through targets. Throwing knives could gain higher aim assist, higher precision multipliers, ability to set things on fire, or the ability to rapidly throw a number of knives in a given direction or pin targets to cover. In this way, each of our characters can be built differently for pve. It creates greater variety and power progression based on exp gains. The loot we get can further augment abilities. [/quote]

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  • That's what I was kinda thinking would go with the whole. "skill points" thing where 1 skillpoint would unlock the baseline level of the skill and there are multiple stages unlocked for each additional one added, and players could create their own builds, mixing elements of subclasses together into a single format similar to how subclasses are structured now. Like I could be a warlock with solar wind and life steal on my melee but the level of the skills depend on the potency. A maximum leveled. Solar wind would have more knockback, a maximum leveled life steal would deliver more health on hit but wouldn't immediately kick start your health regen (it should already work this way imo)

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