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#feedback

Edited by Lost Sols: 3/21/2016 4:39:18 PM
131

Question for people opposed to OPTIONAL matchmaking

If you go for a drive, you could get in an accident. If you use a stove, you could get burned. If you play sports, you could get hurt and opponents could cheat. If you swim, you could drown. If you fly, you could crash. If you walk, you could trip and fall. If you explore, you could get lost. If you go out in the cold and snow, you could get frostbite. If you go out to eat, you could get food poisoning. If you park your car, someone could ding it. If you go to the beach, you could get sunburned. If you talk to people in public, they could be mean to you. If you go out in a storm, you could get struck by lightning. If you go to a movie, it could suck. If you love, you could have your heart broken. So what I want to know is, if we shouldn't be allowed to have[b] optional[/b] matchmaking because our teammates might suck, be mean, not try or quit... Why the -blam!- should we be allowed to leave our beds and risk all the millions of bad things that could happen out in the world? Maybe the government should make laws to prevent us from doing all the things above so we never experience anything bad. Maybe we just shouldn't be born to begin with. Now post some bullshit how it's somehow not the same. https://www.bungie.net/en/Forum/Post/129939506/0/0

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  • If you honestly want it, I'm not against it. But we must acknowledge the risk of having optional matchmaking in endgame activities. [u]No Communication:[/u] You can't say with a straight face that players will use the fireteam chat, because they don't in any situation in Destiny. Without communication, things like the Kings Fall raid, almost impossible. How will you say who's the Gaze-Getter or Relic runner? What if you need help or simply need to go to the bathroom? [u]Problems with Checkpoints:[/u] How would checkpoints work? Would I have to start the raid over again if I didn't finish it? That would suck. Would there be a checkpoint system? How would it work? How can you structure it without abuse? Is Bungie even capable of making such a system? [u]Problem Players:[/u] Imagine you load up to a raid and [i]boom[/i]! There's a 270 light player in there. No doubt he will be a drag in the raid and will die at every interval. He can't be trusted with any assignment and everyone else has to pick up the weight. Additionally, a player who simply doesn't know the raid could be a problem and slow the raid down. Not only that, but since there is a lack of communication, no one can tell them what to do or teach them about the raid. [quote]Well don't use it then.[/quote] I [i]love[/i] this response. Mainly because it's not an argument for matchmaking. Basically saying, "Yeah, this medicine doesn't work, but let people use it if they want." It would be useless; a waste of Bungie's time that they could spend [b]making new content[/b].

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    • No problem with matchmaking in The Division!

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    • Edited by EquallyPro: 3/25/2016 9:14:09 AM
      I agree 100%. By using LFG to find 5 random players there is still a chance of finding someone who isn't knowledgable of the game, and eventually you would have to find someone else or start over due to rage quitters. Happened to me all the time. So for those who say that MM is a bad thing, doesn't mean it still shouldn't be an option to those who play casually. If I want to play with friends I can still go ahead and add my friends that I usually play with. If I want to find a couple people to play with then yes I should be able to use LFG to find those I'm looking for. BUT if I wish to jump in blind with 5 other randoms to play KF I should be able to dive into a fresh raid and be able to play freely. Just my opinion.

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      • Edited by Sideswipe: 3/24/2016 4:49:11 PM
        There's this thing called "limit your liabilities". Yes, you bad things [i]can [/i]happen even with the most mundane activities. But there are things [i]you can[/i] do to prevent the worst case scenario. Avoiding things that will cause problems down the road is one of them. At this point, I'm all for OMM with older activities. Just not some of the newer ones. Y1 for sure and maybe KF normal. The last thing we need is for people to cry nerf on Raid mechanics and then have bungie oblige based on their "data". Then our raids will just be long strikes like Crota's End... In the meantime enjoy this: https://m.youtube.com/watch?v=pRQroMB4C2U

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      • Why don't think outside the box for a second? You should realize that if MM for Raids becomes a thing, we would see post about nerf this boss, nerf that boss, etc. MM isn't the problem, the problem is the people crying for nerfs and Bungie listening to that casual audience who can't adapt to certain situations.

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      • I'm just neutral with it it wouldn't bother me either if they add it or not

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      • Edited by ImUrHuckleBerri: 3/24/2016 3:01:40 AM
        You're an idiot for even suggesting something like this in a game of this nature. Part of going to LFG and getting a group put together mitigates a lot of the risk of getting a free loader. At least them being on an lfg site shows that they are willing to put forth the effort to find a group. I personally will not ever use in game match making in a game like this. Tried it when a I came back to WoW a couple years ago and it was a chaotic failure. Spending hours in pugs that quit after one wipe or had no clue on how to do fights. I spent more time leaving, searching and getting into new groups than I did actually raiding. Sorry but no. If that experience comes to Destiny then all you are going to get are nerf cries to already easy raids. Put in the miniscule amount of effort on lfg to find a group of like minded people and get stuff. done. It's that simple.

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        • At this point, you would probably have more luck campaigning for optional matchmaking to be implemented in Super Mario Bros 3.

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        • Welcome to all the fags who can't handle life! #bungie

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        • Matchmaking would fail. There is no maybe at all.

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          • What needs to happen is make the raid 3 difficulty levels with 3 different light lvl drops 1. Matchmaking- this would be the easiest difficulty dropping lower light level gear. The loot that could be dropped from this (taking the current max light lvl at 320) is from 300 to 305 with a minimum of 280 light to enter. 2. Normal - this would be the same as it is now with loot drops ranging from 306 to 315 and has a minimum light of 300 to enter. 3. Hard- this would be the same as it is now with loot drops ranging from 316 to 320 with a minimum light of 310 to enter. This will help those that can't lvl up make friends, learn the raids, and gear up for the next hardest raid.

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            • Edited by Kinaibhlan: 3/23/2016 8:08:49 PM
              There's No Matchmaking for End Game PoE in new April Update... God Damn it Bungie when will you learn. How many people need to ask for Matchmaking before they put it in. Give us the real reason why you dont want it in the endgame. I know what it is, you want us to talk our friends into playing the game thus selling more units. Well it aint happening.

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              • Bump People don't seem to understand the [b]optional[/b] part of it. And to deej who says "just join a clan", how's that worked out buddy?

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                • The only things I could see potentially being issues are: a) Matchmaking would grab most of the player base, making it even more difficult for folks using LFG to manually find a group. But, really those type of players typically have raid groups and clans they regularly play with anyway. The folks who need matchmaking are the ones being left out and not able to level up. Thus, they never meet the hm requirements of 315+ or whatever. Really, I see this as more of a potential solution than a potential issue. b) Matchmaking, as it currently exists in other parts of this game now, would not allow for any control of the fireteam. For example, when you're playing a weekly heroic with matchmaking, you can't kick anyone for being obnoxious, not focused on the objective. But, I suppose you could just leave and rejoin another group on your checkpoint, if that would even be an option. Additionally, it's still better than not being able to even try or complete the damn thing. This would save time by not having to constantly manage finding people to replace the ones that leave. You would just keep trying until you get a group that gets it so you can finally get to the next checkpoint. I digress, Bungie would find the number of people in raids increase dramatically. They would have a lot more than 30% of their player base with a kf raid completion. This would further extend their gameplay experience with Destiny. But more importantly, communication and coordination are key to raids. Random people coming and going would make this potentially very difficult and unmanageable for players. I foresee a lot of folks getting frustrated with new people coming in, failing, then leaving. They would give up themselves. Eventually, the player base would all learn how to do each raid as a whole. It seems there are a few potential issues that would need to be circumvented in order for matchmaking to be applicable for raids, or any other time intensive event that requires good communication and coordination. However, it's time Bungie takes steps to do something about the experience. Good hunting. -Fawk

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                  • Also as long as the " fire team leader " could still kick people of someone lagged out or example and a random got matchmade into game they could be removed.

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                  • I don't see an issue with matchmaking, it wouldn't stop people making team them selfs still.

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                  • Theres a mass amount of half assed clans that would dismantle after they bring it in. Clans arent for casuals,and bungies trying to change that for some messed up reason.

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                    • Optional Matchmaking I use to be like many of y'all slamming bungie for not making what seems to be simple maths. 1+1=2 But a user don't remember his name challenged me to a social experiment. Go run the raid and post for a group but don't add any conditions, in fact just take whoever wants to go. What you'll find is that it is impossible, mostly due to under leveled people, those who never played a video game before that day, players who somehow bought a xbox one that didn't come with a mic and the list goes on. Now for those dedicated fans who need to finish the raid you will eventually find a group to play with but the target audience "casual player" would have been turned off completely by now to the idea of playing the raid. So as not to cancel out the real revenue source they made it to where you have a better chance at completing the activity.

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                      • People don't like change, that's why they say no

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                      • I love this bro

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                      • Sols, as well as many MANY others, have been asking Bungie since launch for this. It's not that it couldn't be done (unless Luke Smith, Lars Bakken, Derek Carrol, Mark Noseworthy, Sage Merril, Jon Weisnewski, Jason Jones are all inept), it's that they blatantly have ignored it and the entire games community that has been asking for what exists as code already. The provided link is simple testament to how it's literally ridiculous the aforementioned developers wouldn't apply the most basic option, that works so well in other games as well as the division. It simply solidifies what Sols is asking for, as well as all other community Bungie has ignored since launch. [b]From linked article: 4. Dear God, Matchmaking "How many times do I have to say it at this point? Thank the lord that The Division actually gets this right, as it’s miraculous to me that Destiny is still so lost in the woods about this. Every endgame Division activity has matchmaking, including max-level Dark Zone and ultra-hard Challenge missions. Yes, it is obviously easier and better and more fun to go into these activities with a group of friends or clanmates, but [u]the option being there for matchmaking is the important point.[/u] Without it, I would rarely do the Dark Zone and probably wouldn’t bother much with endgame farming at all, but I’ve been very successful with matchmade groups in even the hardest areas of the games. Yes, sometimes it’s all gone to hell, but who cares? I know that’s a risk, but I still want the option. And that’s the thing, there are still tons of options. You can matchmake, you can play solo, you can play with friends, you can find a more cohesive team using TheDivisionLFG.com."[/b]

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                        • Edited by Pave0581: 3/23/2016 3:09:25 AM
                          I have no issue with optional matchmaking, so long as it stays optional. But even then, its your funeral...

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                        • Edited by LONE RONIN2012: 3/23/2016 2:48:00 AM
                          GTA has optional matchmaking for Hiests, and I agree that it took my buddy and I many idiot randoms before we actually found a good Hiest group to run with. The guys are actually serious about finishing, though I don't agree with some of the glitch exploiting since R* is coming down hard on people, but we run the missions and get the cash. That said it is really no different than the LFG, and the only difference is it is more convenient than the LFG. You are right though Lost, and I have always agreed that there is no excuse as to why optional matchmaking was not put in the game from start, like all other games. Even Elder Scrolls Online has a matchmaking system in game, or for dungeons you can just stand outside and group. Same thing, just less bullshit hassle getting people. Again sure you get crap many times, but that's even with LFG. I'll add this is another reason I never got TTK. In Asia I could never find anyone to raid with, Strikes and Weekly Strikes were no problem with matchmaking, and was paying full price for half a game.

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                          • Edited by KelRiever: 3/22/2016 5:52:00 PM
                            To understand the argument against optional matchmaking, you must understand the mentality of blind faith fanbois: 1. First accept everything Bungie does as holy and great 2. Take everything Bungie says and let it wash the brain, so that it gets said by the fanboi like it is their own idea 3. Since the assumption is everything Bungie does is right and true like a religion, make up every excuse you can think of like it's a real reason, and not just the stubborn, misguided company (because this is impossible, in the cult of fanboism). 4. The fanboi blames the person they are arguing with, as if they are the problem. Usual reasons are: critic played the game too little or doesn't have it/bought the game or played so many hours so they must love it anyway. Also, 'negavitiy', because if something is bad, obviously the critic is going to be negative about it. Sound right?

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                          • Did I bump this post? Can't remember, bump anyway.

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                          • If they could have done any of the things people have asked for since year one, they would have done them. The reason they haven't done them is because it isn't cost effective. It may require too much work on the back end, which would pull people off of current and future projects. It's ultimately a business decision in some corporate meeting. If enough people demand it, you will more likely than not see those changes in Destiny 2. That's where the team has a chance to build a brand new game from the ground up, and incorporate a lot of the ideas and requests that were asked for.

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