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#feedback

Edited by Walrus Walter: 11/20/2015 6:25:51 PM
620

The Perfect Update: Deej/Cozmo please Read (it's ok there's no hate in my post

Well, not entirely. Nothing can be perfect, but I do believe perhaps if there was an update like this, a majority of recent issues can be solved. Destiny Update X (The One that Brings everything back) [b]Patrol[/b] [spoiler]-Patrol can now hold 6 in a fireteam instead of 3 -Added more spawning areas for chests -Being lvl 30+ will increase your chance at getting legendary engrams from a chest -Each patrol now has a lvl 42 difficulty (recommended light for it is 280) -Heroic Patrol has an increase in enemies, an increase in their aggressiveness, and an increase in legendary loot. Decreases chest spawns on heroic patrol, however increased rewards. -Exotics have a small chance to drop from chests in heroic patrol -Enemies move against each other more often in heroic patrol, last longer, and are much more aggressive...Skywatch hype[/spoiler] -We added new areas and bosses to the vanilla patrols [u]Earth[/u]- [spoiler]Added Jovian Complex, Devil's Spire and Lair and King's Watch to patrol. There are nine bosses. Killing the Spider Tank spawns in a chest. Archon Rising now appears every time you enter that area (although it does have a respawn time). The three dark below enemies are still there, and won't be going anywhere. Good luck finding the 4 new ones. Pikes can be found lying around in caves and such[/spoiler] [u]Moon[/u]- [spoiler]Added Traitor's Ketch, the Summoning Pits, and Some other areas of the hellmouth that haven't been available in patrol. There are three new bosses. The hellmouth now is an open area for people outside of your fire team. Pikes can be found lying around in caves, and such.[/spoiler] [u]Venus[/u]- [spoiler]Added more interior to the Winter's Ketch and the Terminus. The big gate in the terminus will teleport you back down. There are 4 new patrol bosses. Good luck finding them. Heavy Pikes are available again.[/spoiler] [u]Mars[/u]- [spoiler]Added more to Clovis Bray, Valus Tu'aurch's battle arena and the black garden, which can be assessable by going through the gate or traveling down to tharsis junction. There will be patrol beacons on the black garden. There are 6 new bosses. Good luck finding them all.[/spoiler] [b]Strikes[/b] [spoiler]-Added strike Voting. You can vote between two strikes. -Strikes should never repeat themselves -Added more Strike specific rewards -All other year one strikes will be available in TTK strike playlists - Vanguard Heroic strikes now grant legendary marks by 9 strikes per week -Reduced all Vanilla strike boss health (besides Valus and Flayers) health by 15% -Omnigul now drops down Vestiges -Cursed Thralls spawn in Omnigul arena Tripled (Enjoy hell) -Reduced ads in the Omnigul arena -Phogoth shoots Axiom Darts -Sepkis Prime's Void Bolts track -High Servitors will Heal the Archon Priest substantially[/spoiler] [b]Prison of Elders[/b] [spoiler] -Prison of Elders now has two difficulties -35 and 40 (recommended light is 190 and 280) -35 will be the new 28 -40 will be a combination of 32,34, and 35 -40 will have matchmaking and voting -reduced round from 5-4. The round will now be completely random for both difficulties. There will be no modifiers for the lvl 40 -Reduced all Poe boss health by 10% -Skolas health reduced by 5% -the amount of Archon Servant spawns in the Kaliks reborn missions have been reduced. They also all spawn in the middle -Dismantling mines has been replaced with destroying mines in the Skolas fight -Variks will no longer sell a weekly piece of armor and weapon. Only judgements chance will be there. All Variks' class items have been updated for year two. PoE weapons have a new (taken skin design) and will drop randomly from bosses and Chests -35 will drop 190-280 -40 will drop 290-300 -PoE armor sets have come to year two. Drop are just as the weapons -Queens wrath armor and weapons are also coming to year two, and will drop from PoE and reward packages from Petra -these weapons will not have Reforging as their y1 variant had -PoE will have a Weekly lvl 42 (300) mission chosen randomly from the 6 from 40. 42 will have modifiers...random modifiers. -Gear from 42 will drop at 300-310 -42 will not have matchmaking[/spoiler] [b]Raids[/b] [spoiler]Raids will now have a legacy edition and a heroic edition. Legacy is normal y1 raid that drops everything from the y1 raid's loot table. Heroic is the hard raid that has y2 variant gear [u]VoG[/u] -heroic will be at lvl 35 (280) -gear will drop around 270-280 -VoG armor sets have been brought to year 2. However perks will be redesigned -VoG weapons will have oracle disruptor unlocked -Primaries won't have elemental damage -weapons will follow king's fall weapons in terms of perk setup Concrete perk: Adrift- Weapons are stronger outside of time -Atheon's Epilogue -Preadyth's Timepiece -Vision of Confluence -Fatebringer Preadyth's Revenge- ((is solar)increased to 5 in the mag) Found Verdict- (reduced range) Praetorian's Foil- (is void) No Heavy Weapons Y2 VoG weapons will have a red tint Y2 Vex can drop from Atheon [u]Crota's End[/u] -heroic will be at 38 (290) -gear will drop at 290-300 -armor sets come to year two//same rules apply -The weapons will have hive disruptor unlocked. All CE weapons will have Life Support as their first perk -Change bridge encounter, can no longer be cheesable -Chalice of light is now a giant orb that does more than heals you. You do damage gatekeepers in the orb. Killing the gatekeeper grants your team a 60 second buff which deals more damage to Crota's shield. -Weapons available in y2 Crota's end: -Abyss Defiant -Sword Breaker -Word of Crota -Fang of Ir Yut -Hunger of Crota Loot drops as engrams from bosses now. And completing non-boss sections of the raid spawn chests[/spoiler] [b]PvP[/b] [spoiler]-Added combined arms as a permanent Gamemode. -Combined arms is now 9 v 9 tower defense gamemode -Heavy Pikes now spawn in combined arms -Mayhem is now permanently available too -Crucible now has map voting between 3 maps -Added Private Matches. Can have up to 12 people, or 18 if you're playing combined arms -To unlock private matches, you must become one of Lord Shaax's Redjacks -Gun Balancing- I'll let Bungie do this one -Added Dwindler's Ridge as a 3v3 and 2v2 map (Dwindler's ridge is where Shin Malphur and Dredgen Yor had a standoff.)[/spoiler] [b]Vendors[/b] [spoiler]-You can now sell planetary materials for glimmer and legendary marks. -Primary synths can now be sold for faction rep -Lord Shaax will be selling a slew of taunt emotes. Xur will sell exotic shards again[/spoiler] [b]Bounties[/b] [spoiler]Bounty tracker will now have three weekly bounties called Legacy Bounties -completing these bounties will have a guaranteed reward of getting a legacy weapon or armor -legacy weapons and or armor are y1 crucible and vanguard gear that have been brought to year two. This includes items like the devil you know, light/beware, the badger Ccl, and the one/one synthesis.[/spoiler] [b]Economy[/b] [spoiler]- Xur sells exotic shards again. Strange coins can also drop in packs of 3-5 from enemies.[/spoiler] [b]App[/b] [spoiler]There will be a new section of the app called Shader Maker. Go ahead and make your own shader with the huge color scale and special effects we provide. Submit it to us with its name and it may have a chance of coming to Destiny. We'll be adding approximately 20 shaders each week. This can be increased if more people are submitting shaders. If this goes well. We'll start working on Emblem Makers, Sparrow Makers, and Ship Makers. -Clan emblems- admins, You can now choose between 50 different exotic Emblems on the app for your clan emblem.[/spoiler] [b]Emblems[/b] [spoiler]Achievements now have in game emblems. They'll be available in your kiosk if you've already beaten those achievements[/spoiler] [b]In Game Lfg[/b] [spoiler]There will be a new Kiosk in the hall of guardians where you can connect to guardians who need to do something you also need to do. The kiosk will have clan support and will also have a section for first timers. The lfg system will be based off of location and connections.[/spoiler] [b]Kinetic Damage[/b]- [spoiler]Increase damage dealt to enemy's Health-not shields- by 15%[/spoiler] [b]Elemental Damage[/b]- [spoiler]stripped all weapons except fusion rifles, swords, and exotics of their elemental damage. Added three new items that can infuse elemental damage to the kinetic weapon of your choice (except exotics). Refund elemental items by going to the gunsmith and extracting the elemental core. Gun will return to kinetic. You cannot extract elemental cores from fusion rifles, exotics, or swords. -Elemental damage to enemy health bars-not shields- has been reduced by 10% -Solar-added a new effect prevents enemies from regaining health or shields for a short period of time -Void-added a new effect that lowers the enemy's accuracy for a short period of time -Arc-added a new effect that excites the enemy, but lowers their armor for a short period of time[/spoiler] [b]Elemental exotics, fusion rifles, and swords are exempted from the elemental Nerf. They'll have the same attack that they have now.[/b] [b]Grimoire[/b]- [spoiler]there will be another Kiosk in the Hall of guardians where you can read Grimoire cards.[/spoiler] I enjoy Destiny. A lot. So much so I went out of my way to make this post. If anyone from Bungie reads this, just remember that people care this much about your game. I know that these ideas might not be able to be in the game due to limitations and other issues, but I still think you're going in the right direction, but you still got a long way ahead of you. [url=https://www.bungie.net/en/Forum/Post/173274395/0/0]Thoughts on Loot System[/url] [url=https://www.bungie.net/en/Forum/Post/174789904/0/0]Thoughts on Crucible[/url]
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#feedback

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  • Edited by Taxathûn, God of the IRS: 11/17/2015 6:40:47 PM
    BumpbumpbumpBUMP

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  • Bumpppppo

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  • This might be the best post I've seen

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    • Just a minor thing....Why can't they hire the guy that did the MASS EFFECT STAT INFO right in game and get him to read all of the grimoire cards. You walk up to the kiosk...see the cards you just got and he will read them to you.

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      • Edited by Gunship: 11/17/2015 6:04:43 PM
        There is somthing wrong with enemy difficulty scaling. The way it is now at with me at 298 enemies in heroic strikes are a pain in the ass. Takes too long to kill and I die way tooo fast. Without that resolved I don't want ANYTHING at level 42 unless you want to RADICALLY scale up rewards. Doing heroic strikes and getting 260s 270s and 280s SUCKS. btw - ther rest of the post is pretty cool. :)

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      • Bump

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      • nice post. adding elemental dmg effects would be really cool for sure. mix it up a little. what if it ties back to the subclass you have equipped as well. like if you are the hammer titan and have a solar shotgun you get the desired effect. Also we are missing a RPG staple!! Gear sets!! Come on Bungie!!!!

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      • Epic Bump this up

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      • 12 exotic class items all together.

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      • This is Just a list of all the things I DON'T like (Everything else I love!) -SLIGHTLY against the Decreased Chest Spawn Rate on Heroic Patrol, I think it should remain the same, to compensate for harder difficulty. -There should be more parts and mechanics to Patrol, Player Summoned Public Events, Hidden Bosses, Secret Ledges, Chests, Mini Quests.... -I don't get Strike voting. Just put down the strike you want to do and have an RNG (yes yes, I know) pull a number to decide which one you play. It effectively boosts your chance of doing the strike 75%. -Phogoth Should go on Rage when he is under 50% Health. No Armor, but he Walks around trying to Ground Pounding you at 2x speed. -Really like what you did with PoE, Just gonna say that now -Raid Perks don't HAVE to be redesigned do they? Primaries won't be Elemental [b]![/b] NO Any Why aren't all the weapons in there? -Private Matches shouldn't be 'unlocked' -I Like your Xur stuff, but where can I trade for Glimmer in bulk? -ALSO: LOVE Legacy Bounties -Elemental Damage? To Complex. Just have Weapons Cores get extracted to change around an Element at Most. [u][b]WHAT YOU MISSED[/b][/u] Enemy Loot! Enemies should actually be lootable. They should Commonly Drop Primary Synths, Rarely Drop Heavy Synths, have Planetary Materials, Bit of Glimmer (even without the consumable which needs a buff now too) Maybe some Exclusive Shaders (?) Fallen Majors and Ultras Could have loot for example, Like Wolves Dropping Amethysts, Treasure Keys, etc. Other Generic Bosses could be dropping 1-4 Legendary Marks as well as some other Rare Materials such as Glass needles and Shards (RARELY). Just Generally expanding the Loot Table would be cool.

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        • Bump

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        • Edited by Ebil Donut: 11/17/2015 4:06:27 PM
          Bump for all except no elemental primaries even though it sounds like we would be able to choose their elements by using an elemental core [b]unless[/b] there is a stable way of acquiring elemental cores. And screw mimicking king's fall loot system. But i love everything else. All that will make me come back from fallout 4.

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        • this deserves a serious up vote! Good job OP. Truly some of the best in game suggestions I've ever seen posted on the board.

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        • Had me until the raid weapons. Kings Falls way of handling gear has been horrendous. In no way should it be mimicked. Also, no elemental primaries? That's an insult to Y1. Also, weapons do more damage outside of time? I don't get that...

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          • Great job, nice thoughts, and a Bungie reply. Bump.

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          • Instead of a lfg kiosk we need duty finder that is accessible from our menus. I don't want to go to the tower just to find a team. We should be able to do it anywhere.

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          • Edited by J Stevensontown: 11/17/2015 4:07:30 PM
            Bump again. Thanks for taking the time. Poe armor drops @ year 2? I already have full Poe armor sets in my vault, why can't I just upgrade those. With all this new gear, you forgot to add more vault storage... Why should found verdict get reduced range? All Shotties treated equally? Found verdict had perks like no other, it's a special weapon, that I love, leave it be Lord shaxx should be a more vocal announcer, and announce more medals and sprees I think it would be cool to install each different elemental core on weapons, which the ability to do so should be earned, and be able to switch between. No raid primary elemental? I dislike kings fall loot system. I dislike how the weapons could get any perks. For me it makes the weapons less desirable and takes away individuality. You could just get any perks on any weapons now. No time to explain, smite of merain, nerwins mercy. Red Death. They pretty much all have the same stats. Most of these weapons you can get with the exact same stats and perks, what the f*** is that?

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          • Love this

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          • This deserves a giant bump

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          • Bump

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          • Yay

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          • These updates would be incredible!

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          • bump

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          • Bump. Nice list :)

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          • Everything sounds great except the raids. Instead of dropping the old gear and weapons, have the bosses drop Exotic and Legendary engrams. Leave the old gear behind. And on patrols, when the enemies go against each other, have the each side spawn their Champion (similar to Dreadnaught). If both Champions are killed , a chest can spawn with a few rewards (Engrams, Exclusive Weapons and Armor, etc)

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            1 Reply
            • Bump

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