This is Just a list of all the things I DON'T like (Everything else I love!)
-SLIGHTLY against the Decreased Chest Spawn Rate on Heroic Patrol, I think it should remain the same, to compensate for harder difficulty.
-There should be more parts and mechanics to Patrol, Player Summoned Public Events, Hidden Bosses, Secret Ledges, Chests, Mini Quests....
-I don't get Strike voting. Just put down the strike you want to do and have an RNG (yes yes, I know) pull a number to decide which one you play. It effectively boosts your chance of doing the strike 75%.
-Phogoth Should go on Rage when he is under 50% Health. No Armor, but he Walks around trying to Ground Pounding you at 2x speed.
-Really like what you did with PoE, Just gonna say that now
-Raid Perks don't HAVE to be redesigned do they? Primaries won't be Elemental [b]![/b] NO Any Why aren't all the weapons in there?
-Private Matches shouldn't be 'unlocked'
-I Like your Xur stuff, but where can I trade for Glimmer in bulk?
-ALSO: LOVE Legacy Bounties
-Elemental Damage? To Complex. Just have Weapons Cores get extracted to change around an Element at Most.
[u][b]WHAT YOU MISSED[/b][/u]
Enemy Loot!
Enemies should actually be lootable. They should Commonly Drop Primary Synths, Rarely Drop Heavy Synths, have Planetary Materials, Bit of Glimmer (even without the consumable which needs a buff now too) Maybe some Exclusive Shaders (?) Fallen Majors and Ultras Could have loot for example, Like Wolves Dropping Amethysts, Treasure Keys, etc. Other Generic Bosses could be dropping 1-4 Legendary Marks as well as some other Rare Materials such as Glass needles and Shards (RARELY). Just Generally expanding the Loot Table would be cool.
English
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Enemy loot sounds like straight out of fallout 4 and skyrim. I love it.
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Enemy loot sounds like straight out of fallout 4 and skyrim. I love it.