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#feedback

Edited by X Serra X: 10/5/2015 5:43:08 PM
26

For all you guys crying about a sunbreaker nerf

... Just run from it. Seriously the best defence. Just like you'd run from a blade dancer if you weren't a pro MLG faze sniper or didn't have a good shotgun. Also, nightstalkers. Nobody uses this perk... But there's a perk just above shade step that is literally a trap for people running at you. It's actually super helpful. I've canceled out tons of supers by tethering a wall and leading charging guardians in their supers into it. Everything has counters. Youre not gunna win a gunfight by shooting a charging sunbreaker with a shïtty AR and expecting to outgun a 1 shot hammer. Stop crying. EDIT: http://youtu.be/nftkezYGjj8 [spoiler]ps. I don't even main a Titan. They're not that bad in the crucible. You are. [/spoiler]
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#feedback

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  • Edited by AYRES: 10/4/2015 11:03:05 AM
    Oh run from it! Thats the best advice out there! That just proves how broken it is. It has so much armour its invincible. At least with every other super you can shotgun melee them, or snipe them in the head with most snipers. Dont be an idiot, sunbreaker is broken. Inb4 some kid tells me to "stup crieing fgt"

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  • The slow and clunky Titan finally has a chance to play the perimeter and people want it taken away. The Titan literally had to put itself in harms way to use the "fist of panic" just to have its super blown. The only people being killed by the hammers are people standing in the headlights like deer, because the super can easily be dodged and countered.

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    • Hmm... there was a time where where titans got their asses kicked in the crucible and the hunters were ontop of the food chain.

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      • People just love to complain about getting killed these days, always want things to be easier for themselves... whiny lil b1tches

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        • So you think it's perfectly fine to survive any sniper headshot.

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          • What I hate about this is that people compare Sunbreaker to the Golden Gun. Which is incredible stupid, considering GG fires straight. It can be aimed. It has an autotarget thing. It's bullets traveler as fast as bullets. Can be fired rapidly. And it has near unlimited range. Sunbreakers hammers, despite being able to throw up to 6, have an arc. Has a fairly slow movement speed. Not an incredible amount of splash damage, but a good amount. Takes a little bit to throw the next hammer. And has a limited, large but still limited, range.

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          • I need some fusion nades that charge every 2 seconds with massive splash damage and increbile health regen

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          • Idk man, if people thought that golden gun needed a nerf, and then you make a super that gives you like 8 golden gun shots with splash, just seems a little broken

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            • I think that the bonus armor a Titan gets when in his super should be halved because right now it takes three bursts from a storm caller to kill a solar Titan while it only takes one hammer to kill a warlock in his storm trance. It more of a balancing thing than trying to nerf something.

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              • It's a bit OP

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              • Yeah, tethering works. But if I don't have my tether...wrecknation.

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                • Bullshit, I can give you counters to every other super, I haven't played against the night stalker enough to come up with a reliable counter for a direct hit. But the Sunbreaker has no counter.

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                  • You nailed it.

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                    • <----doesn't run from a bd because chance to kill it

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                    • +1. It's so easy to dodge the hammers, I've done pvp on my Warlock and Titan, and I don't die much from the hammer of sol. When I die from a super it's usually from a Hunter, or a Warlock. But the distance on the tethering is a bit crazy..

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                      • As I said before, shadowshot should do 50 damage to non supered guardians(to stop those ignorant other hunters from using it like its golden gun, cause we need to still learn how to use this non-lethal nova bomb), whilst making shadowshot projectiles do enough damage to kill anyone with an active super. So a hunter and Titan either trade supers, or if the hunter can shoot a HoS from the back, the hunter can survive the engagement.

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                      • It is OP and needs a nerf. Fortunately, I find that titans are generally unimpressive players, so they don't do as much as they are capable of unless in their super anyway. So it's whatever to me.

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                        • [quote]... Just run from it. Seriously the best defence. Just like you'd run from a blade dancer if you weren't a pro MLG faze sniper or didn't have a good shotgun. Also, nightstalkers. Nobody uses this perk... But there's a perk just above shade step that is literally a trap for people running at you. It's actually super helpful. I've canceled out tons of supers by tethering a wall and leading charging guardians in their supers into it. Everything has counters. Youre not gunna win a gunfight by shooting a charging sunbreaker with a shïtty AR and expecting to outgun a 1 shot hammer. Stop crying. [spoiler]ps. I don't even main a Titan. They're not that bad in the crucible. You are. [/spoiler][/quote]

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                        • Amen

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                        • Thank you for this post people refuse change their play style and are to quick to ask for nerfs

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                        • Edited by CBenson89: 10/3/2015 8:10:37 AM
                          I'm sorry that I hate the fact that there is a subclass that basically gives you 7 mini tracking nova bombs, armor of light, and hungering blade at the same time.

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                          • All new subclasses are powerful, do you expect them to be nerfed to shit? Just for an easy shotgun counter like the supers we were stuck with for an entire year?

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                          • Now repost this on all those peoples post who are still crying nerf. They need to read this. lol

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                          • Bump

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                          • Great advice. It works wonders.

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                          • So true. Rather buff golden gun damage slightly and the speed/dmg of the shockwave on strikers. Hammer isnt op. U are meant 2 run from supers. Shadow shot does -blam!- basically every other super when it's used right. Ive been tethered out of hammers a couple times and i have hardly played pvp since ttk dropped A wlock can teleport away from hammers and fry your face.. its all about the skill of the player

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