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Destiny

Discuss all things Destiny.
Edited by thedenim: 8/27/2015 11:19:43 PM
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Game Informers new Video.. Bungie Apologizing?? ALSO, new article with TTKs Creative Director Luke Smith

Check it out super interesting. Edit: Great comments players. There is still some love for Bungie out there and some appreciation for what they are trying to do. I for one am excited and can't wait for TTK. Edit: YT Link for everyone just posted 3 hours ago. https://youtu.be/vN01zxcXVhQ Edit: New article from Game informer as well with Creative Director Luke Smith, have a read. http://www.gameinformer.com/b/features/archive/2015/08/27/bungie-talks-destinys-raid-philosophy-for-kings-fall-.aspx
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  • Saw this coming. Despite the fanboys trying to silence anyone who disagrees with what Bungie are doing. Maybe this will wake them up to the reality. For instance when we said tonnes of people quit because the game is confusing and they have deliberately made it hard to just party with random people in game. Fanboys championed LFG and other such sites. Forgetting that you are talking to mainly kids and they shouldn't even be trawling for (or directed to trawl for) people on an external site! No other multiplayer game would direct them to do this it's insane! Then we have players being told what weapons and armour to find relevant. Hu? A game about choice and building OUR legend but, we are constantly told what to do. If we don't do it their way we get forced to by them simply altering the game mechanics or rendering our stuff useless. Who remembers the famous VoG sniper platforms! Those were in the game for a reason i.e. so that you could snipe the oracles and Templar without getting killed needlessly. It was 100% how the encounter was meant to be played (as anyone who played the original will tell you) with the bonus feature that you got an extra chest if you went down and stopped the Templar teleporting. Then, because we all started using the platforms to survive they get restricted to only enemies and we get told "That's not how WE want you to play that encounter". On to weapons. No-one dislikes new weapons. The problem is that they are not introduced in a good way. My old guns don't gradually loose their usefulness as I find new ones of the same level and then better levels. Instead they just suddenly become useless. Suddenly a primary weapon with solar becomes useless because a primary with plain old kinetic has better damage?!?! The only thing that tells me is that I'm trading some extra damage for a less spec'ed gun. It's a sour taste. The new weapon should have BETTER or equal perks not lesser perks but, just more damage. That's not a trade up that's a hollow numbers game! In any other game I would be trading an AR (or whatever) for an AR with a silencer that reduces my radar ping or a sword of lightning + whatever for a higher level sword of fire/lightning/void/whatever + more damage. I never feel that throwing that old sword away (or converting it into parts) is detrimental to my progress. It's stuff like this that is destroying the game for many. It's simple stuff like this that they need to address.

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