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Edited by Vampire Nox: 3/5/2015 7:08:46 PM
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Bungie at GDC: Barely 15% of total players play Crucible/PvP

[url=http://saynotorage.com/2015/03/05/bungie-accidentally-admitted-their-pvp-is-dead/]Bungie's accidental admission that their PvP is the least popular portion of their game.[/url] (it's unpopular by quite a large difference) So, why are you forcing PvP down our throats and breaking the PvE side with crap-tacular PvP patches, Bungie? This is something that requires an in-depth answer. Your own numbers show that a vast majority of people prefer and play the PvE side, yet you continue to ignore PvE, deprive us of promised content and customization, and break the PvE game with unilaterally applied patches that should only be for PvP, not PvE (where those same patches destroy the game play experience). So, why are you still trying to violently force-feed us PvP, Bungie?

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  • We see multiple examples that Bungie IS focused on PvP: nerfing weapons to satisfy PvP players, events such as Iron Banner, special weapon bounties that require some time spent in PvP, weekly updates or interviews that revolve around PvP, interviews with developers on the PvP side, and so on. Your question, Vampire, is a good one. Why are they doing this since PvP seems to be a small niche in the entirety of the game. My theory is that IF Bungie can get even a small fraction of the 17 million people who created a character to play PvP, then they'll have a player-base for many months to come; all without really needing to add much content. PvE add ons are expensive to produce and maintain, and based on what we've seen so far, Bungie doesn't quite have the PvE element working very well--at least as far as the raids go. Further, they can't seem to fix the PvE flaws very quickly, either. Note the time it took them to recode for the heavy ammo glitch. So, my theory is: Money. It's easier and cheaper to run PvP than PvE and if they can convince you to play it (force-fed or not) then it's a win for them.

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