[b]The Problem:[/b] The 1.1.1 patch introduce weapon balancing that was aimed at creating variety in crucible gameplay. This patch however did not outline the true values of how attack values were "nerfed."
[b]The Solution:[/b] Bungie needs to publish more detailed patch patch notes outlining certain archetypes of weapons. This would help us to understand that attack values on high impact - low rate of fire auto rifles were reduced by more that 10%
Auto Rifles
• Reduced base damage of Auto Rifles by
2.5%
• Reduced effective range values
Vanquisher Attack Values Pre-Patch:
Critical - 27
Body - 22
Vanquisher Attack Values Post-Patch:
Critical - 23
Body - 19
Attack Value Reduction in Percent:
Critical - 14.815%
Body - 13.636%
Bungie please refine your patch notes in future patches. The Vanquisher took a 13-15% nerf. Not a 2.5% nerf.
Unfortunately I hear Suros also took a massive nerf like the Vanquisher VIII. In my opinion these patch notes did not tell the whole story. I don't even know where the number 2.5% came from.
The reception from the public would have not have been as positive or accepting if these values were released. It is for this reason alone that I feel like your dev team published a reduced base attack value of 2.5% even if it applies to only one particular rifle. I feel this is extremely shady on your part Bungie and should be addressed immediately!
Edit: To be clear I do like the patch in most aspects however I do not tolerate the lack of information in the 1.1.1 patch notes. You can obviously see that my Vanquisher VIII took more of a hit around the 13-15% range. That's insane! In my personal opinion they need to revert auto rifles back to the way they were. They just are not competitive anymore.
Edit 2: I seems that my personal opinion mentioned in my last edit is a whole argument in itself. I purely want to focus on the lack of information given to us in the most recent patch notes. This thread would not have existed if we had detailed information regarding the fact that auto rifle were nerfed based on time to kill.
English
#feedback
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I love my Suros still even after the Nerf. It's harder especially with slower ROF autos right now because every shot hitting is so important now. But I have one constructive criticism... I have seen a few of these posts with the same math you used. I thought it was a 2.5% decrease in DPS, not per shot damage. You need to add in the value for time. That 14% decrease on each bullets damage should be close to a 2.5% drop in overall DPS. I can see why in PvP it's so important because needing one more precision shot to take someone down could mean you're dead before you get that bullet off. But they needed to fix something. It was all auto's and hand cannons the last time I was doing crucible. It doesn't make autos obsolete, just not the clear overall winner. I know this thought won't be popular but overall balance is needed for the longevity of this game