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#feedback

Edited by Cyanide: 1/23/2015 2:46:48 PM
37

Hunter Exotic Armor Changes

So I've been thinking a lot lately about some Hunter exotic armor that could use some changes. I've been a Hunter since the alpha and beta with currently 16 days played as a Hunter. These are just my opinions for the Hunter exotic armor that could use some changing in my opinion. I've maxed out every Hunter exotic armor to 2.0 except for the Mask, DTM (currently working on), and RDM. [b][i][u]ATS/8 Arachnid [/u][/i][/b] Okay with this exotic; it's exotic ability could use a definite change. In my opinion, Arachnid should give us something from out skill tree seeing as Hunters have [b][i][u]0[/u][/i][/b] Exotic pieces that allow us to double dip in our skill tree. Instead, it's ability should be "Over The Horizon" which increases the overall range of Golden Gun. It's currently ability of zooming in for accuracy I find not helpful at all. It's other 2 abilities are fine in my opinion. [b][i][u]Mask of The Third Man[/u][/i][/b] No change needed in my opinion. [b][i][u]Achlyophage Symbiote [/u][/i][/b] I think this needed changes in its 2 minor abilities. "Fastball" should be given up for "Inverse Shadow" this would make Golden Gun far more helpful in PvE if we get more super energy and our 4th golden gun bullet. [b][i][u]Knucklehead Radar[/u][/i][/b] In my opinion the only thing that needs to be changed is to get rid of "Inverse Shadow" as KR is really only good for PVP. I don't know what should go with it but Inverse needs to be swapped [b][i][u]Don't Touch Me[/u][/i][/b] I actually find this to be a good exotic... No change needed [b][i][u]Young Ahamkara's Spine[/u][/i][/b] This gauntlet however needs a change to exotic ability. Increasing the time Tripmine grenade doesnt do much in PvE as enemies just don't go near any grenades when thrown. In PVP it's not very useful as unless your oblivious to the the red beam you shouldn't just accidentally walk into it. In my opinion, swap out the increased time and allow us to have 2 tripmines. This would bump this exotic to the near top of the list in my opinion. [b][i][u]Lucky Raspberry [/u][/i][/b] This exotic is alright in my opinion but I feel like the change in my head would be better. Rather then making Arcbolt chain more, it should really be more about its namesake. By that I mean it should change to where; in addition to respawning with grenade energy, occasionally you'll spawn with a second grenade. It'll make that exotic have more of a [b]lucky[/b] feel to it. [b][i][u]Crest of Alpa Lupi [/u][/i][/b] No change needed. Except, since hand cannons are not everyone's go to weapon like myself, carry more ammo for primary weapons in general. [b][i][u]Radiant Dance Machines[/u][/i][/b] The ADS bonus is so negligible. I think the ability should be something like just over character movement and sprint speed. I think that would be more useful then just ads speed. Also, the green glow should change colors while your dancing. Well that's all the Hunter exotic armor and that's all the feedback. Tell me what you think of my fellow Hunters! Community Suggestions I liked [spoiler][quote]For lucky raspberry, rather than sometimes spawn with 2, make it randomly not use up a grenade charge. It'd likely take a lot of work to make it [i]sometimes[/i] give an extra grenade, but due to Striker Titans melee, we know that they can make a charge come back. - ForteGX[/quote] [quote]I think that the arachnid should make it so your golden gun can deal critical damage that would be nice - r0B[/quote] [/spoiler]

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