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6/30/2017 12:19:21 PM
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Destiny 2, Gun Rolls aren't random! Why it's a good thing!

I know what your thinking, no more grinding for God rolls. OH NO my perfect rolled matador is gone! Some of you may think this is the end of the world, but look at this situation like this. It adds balance. Destiny 1 had balancing issues. God roll shotguns killing you from absurd distances, luck in the chamber sniper abuse, etc. We all know those stories. Now rather than seeing one Shotgun causing every shotgun in the game to get nerfed, this has the potential to allow Bungie to focus on specific weapons. It will add variety. Once you have the weapon, you HAVE the weapon. You won't have to spend hours, days, weeks or for some even months looking for a god roll weapon. That weapon is that weapon. It's not like the God roll Matador being the equivalent of a God roll Party Crasher. They will be DIFFERENT. There will be VARIETY. Different weapons will have different play styles. One gun won't carry you through everything anymore. Weapon Modifiers! Don't forget these exist and I'm certain we have control over them. Now before you complain let me answer some obvious statements or questions... Q-But this gets rid of so many hours of gamplay to to get this gun, I'll barely have to play! A-If you haven't realized there will be plenty of actual content to play rather than repeating everything for 1 gun and calling it "content". I'm certain you won't miss out, especially since this game will come with a larger arsenal than D1. Q-What do you mean it will add variety? Everyone will be using the same weapons!!! Q-If you are that blind everyone basically uses the same weapons as it is! Matador, Wormwood, Party Crasher, Palindrome, we mostly all know the names of these guns wether we used them, loved them or absolutely despised them. Then perks like Rangefinder or Final Round. Those are just a few examples of our version of "variety" in Destiny 1. Q-How will this balance the game? A- Look at it this way. One gun is that gun and it will always be that gun. It will stay the same, be more situation based and less perk roll based. One gun won't carry you through the crucible anymore. You won't spend days or even weeks grinding for a gun with a certain perk. Everyone will have the same guns, but that doesn't mean everyone will use the same gun. Like I said, due to set perks guns will be more situational.

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  • Edited by TotalDramaGamer: 7/2/2017 9:17:53 PM
    Personally, I don't like the change at all. Take the Eyasluna for example. Grade A crucible gun, right? Slap on a few range perks, Litc if you like that, a reload perk like outlaw, or even explosive rounds, and you're golden. Great PvP gun. However, it is also one of the best PvE hand cannons in the game. Slap on the outlaw again, but now have some ammo perks like triple tap and/or mulligan (it helps more than you think, way more than on a sniper). Or you can try to get way better stability perks because range isn't going to be 'that much' of an issue in the raid because DPS is with the sniper anyway. My personal favorite for PvE is a Eyasluna with Braced Frame, Triple tap, and Mulligan OR outlaw. That ensures ample rounds all the time, fastest firing capability, and a great reload. -- Point is this. With the current system, I can dedicate which roll I want to go for. A PvE build or a PvP build. Keep in mind that there are even [u]several[/u] nice PvE builds depending on what you fancy. So... with D2. Now there's only one build.... instead of three or four that I could've liked. And then, on top of that, I have to see which side, PvE or PvP, the gun is 'built' for. I don't even get to build my own gun... Bungie builds it for me and if I don't like it then I don't get a choice. That's much less variety for a gun that can be all around good depending on the perks you get. Now, it's a stagnant gun that 'might' be good for one realm of D2 or the other. -- Now, talking about variety between [u]the guns themselves[/u] and not rolls on one specific gun. It's simple. The base stats on the gun matter WAY MORE than the perks a gun gets. I don't care what perks you got on 'The next big thing' shotgun or what perks you got on ANY fast firing hand cannon, they suck and will always suck. Bungie needs to balance their weapons better, not relegate their perks to 'set pieces' that most likely are built to suck in the first place because they might be 'too good'. If you only build one or two or three 'good shotguns' guess what, of course those will be the only ones used.

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