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Destiny

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6/30/2017 12:19:21 PM
147

Destiny 2, Gun Rolls aren't random! Why it's a good thing!

I know what your thinking, no more grinding for God rolls. OH NO my perfect rolled matador is gone! Some of you may think this is the end of the world, but look at this situation like this. It adds balance. Destiny 1 had balancing issues. God roll shotguns killing you from absurd distances, luck in the chamber sniper abuse, etc. We all know those stories. Now rather than seeing one Shotgun causing every shotgun in the game to get nerfed, this has the potential to allow Bungie to focus on specific weapons. It will add variety. Once you have the weapon, you HAVE the weapon. You won't have to spend hours, days, weeks or for some even months looking for a god roll weapon. That weapon is that weapon. It's not like the God roll Matador being the equivalent of a God roll Party Crasher. They will be DIFFERENT. There will be VARIETY. Different weapons will have different play styles. One gun won't carry you through everything anymore. Weapon Modifiers! Don't forget these exist and I'm certain we have control over them. Now before you complain let me answer some obvious statements or questions... Q-But this gets rid of so many hours of gamplay to to get this gun, I'll barely have to play! A-If you haven't realized there will be plenty of actual content to play rather than repeating everything for 1 gun and calling it "content". I'm certain you won't miss out, especially since this game will come with a larger arsenal than D1. Q-What do you mean it will add variety? Everyone will be using the same weapons!!! Q-If you are that blind everyone basically uses the same weapons as it is! Matador, Wormwood, Party Crasher, Palindrome, we mostly all know the names of these guns wether we used them, loved them or absolutely despised them. Then perks like Rangefinder or Final Round. Those are just a few examples of our version of "variety" in Destiny 1. Q-How will this balance the game? A- Look at it this way. One gun is that gun and it will always be that gun. It will stay the same, be more situation based and less perk roll based. One gun won't carry you through the crucible anymore. You won't spend days or even weeks grinding for a gun with a certain perk. Everyone will have the same guns, but that doesn't mean everyone will use the same gun. Like I said, due to set perks guns will be more situational.

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  • I'm conflicted on the lack of random perks for guns. You always know what you're getting and can go grind for a gun instead of random perks, but part of the grind is gone. I think armor should definitely have random perks and stats though. If I like the look of a certain armor, but it can't have the perks I want, then I'm going to be disappointed, especially when it comes to Raid armor.

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