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9/16/2016 7:26:22 PM
18

The Titanic Issue...

....of many Titan exotics (or in general). Quick background I'm planning of doing a Warlock and Hunter version of some exotic buff ideas that might end up being great. I feel that Titan exotic armors are both lacking in power and utility in many areas as opposed to the power of other class exotics such as the Knucklehead Radar etc. I know we have viable options but I feel that three or four out of 14 is a terrible ratio to being PvP/PvE viable. [b]Crest of Alpha Lupi[/b] [spoiler]I think it should stay as it is. There is nothing wrong with being a PvP centric exotic.[/spoiler] [b]ACD/0 Feedback Fence[/b] [spoiler]Provides bonus recovery upon being hit with melee. Also increases weapon handling/reload for 15 seconds after being struck with melee.[/spoiler] [b]Eternal Warrior[/b] [spoiler]Grants noticeable boosts to agility upon gaining super. Also unlocks striker node Aftermath.[/spoiler] [b]The Glasshouse[/b] [spoiler]Allies under the effects of you Blessings gain the passives of your Force Barrier. Allies under the effects of your Weapons gain quicker super/melee/grenade recharge rate. This effect excludes you.[/spoiler] [b]Peregrine Greaves[/b] [spoiler]Confirming a kill in the air with shoulder charge grants extra bouses to lift capabilities.[/spoiler] [b]The Insurmountable Skullfort[/b] [spoiler]Grants all secondary weapons Kneepads and Surrounded.[/spoiler] [b]The Armamentarium[/b] [spoiler]Stays as is. Very powerful in PvP and PvE. If I had it my way it would be to add a passive that made all AoE grenades last longer.[/spoiler] [b]Twilight Garrison[/b] [spoiler]Kept as is but make it usable while on the ground as well.[/spoiler] [b]Immolation Fists[/b] [spoiler]Unlocks Sunbreaker node Cauterize.[/spoiler] [b]Ruin Wings[/b] [spoiler]Picking up heavy ammo automatically reloads heavy weapon. Decreases self-damage from heavy weapons.[/spoiler] [b]Helm of St. 14[/b] [spoiler]Stays as is. This thing is a beast already.[/spoiler] [b]The Taikonaut[/b] [spoiler]Maintains current buffs but also now grants Mulligan and Final Round to all launcher.[/spoiler] [b]Empryean Bellicose[/b] [spoiler]Greatly improved Catapult capabilities. Grants +4 recovery while in the air.[/spoiler] [b]Mk. 44 Stand Asides[/b] [spoiler]Kept as is. For now I have no clue how to fix them because of the Striker nerfs.[/spoiler] [b]Helm of Inmost Light[/b] [spoiler]Removes self-damage from all abilities. Removes casting animations for all supers. Think instant explosion Fist of Havoc[/spoiler] [b]No Backup Plans[/b] [spoiler]Kept as is.[/spoiler] Sorry if I messed up any bolding or spoilers. I'm on mobile and haven't made a detailed post like this in a while.

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  • ummm... that would break Helm of Inmost Light. way too OP. for Twilight Garrison my suggestion would be, since it's Cabal based, that if be more like a Legionnaire jump when activated on the ground. then you get your regular lift ability on top. and make it accept shaders.

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