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#feedback

Edited by Geofront Dragon: 8/25/2016 9:28:21 PM
20

How to ammo

In times past when there was a time that titans never complained, warlocks never whined and hunter hushed for the first time in hours. Yes indeed, heavy ammo time. Lord Shaxx heir to the flame... who also reversed the curse of this malignant concept called balance in which the only killer is ourselves and while ghosts argue with each other, their guardians die from the stray handcannon bullet. wow... where did that come from? Ahem, well, all the guardians rush to the crates, strategic and strong. Obtaining their ordinance, rockets fly, air cutting rounds commit trajectory. Hunters cartwheel(perfect 10), titans slam into walls, warlocks fall like zapped flies. Win or lose, what a sight! Then the curse... ammo reduced, spawning smothered, glory, now gloomy. Pve suffers, the blade cuts both ways, special ammo stifled, heavy ammo hindered. Primaries... pathetic. You think you are funny Bungie... you're not. This is a joke I can never laugh at, a reality too false, a problem unsolvable. While ammo spawn reduction is marginally acceptable, ammo capacity reduction is atrocious. What we use is arbitrary, in crucible, strikes, even peaceful patrols. [u]I should not be limited by someone or something's standards.[/u] [i]Thank you for listening to this guardian service announcement. I'm going to supress a thrall of my choosing, trap it, and build a jungle gym for it so it may jump up and from ledges for my amusement.[/i] Edit: So I might make this a thing where I make a post like this based off some of the most popular problems people are having to adjust to. I just made a "how to sunsinger" post so check it out!

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  • 1) Snipers (I main one)- Create diversity. - High impact snipers shoot too fast. Slow them down and reward precision. Double body shots are stupid easy. I understand the body and then primary finish (not with TLW from across the map). -Low impact snipers kill in two body shots, but shoot almost twice as fast. Speed up their shots a tad and make them a 3 shot body, but still reward precision and remove the ability to revive snipe. 2) Subclasses - Give love to underplayed. - Sunsingers, so unloved throughout Y1 and so easily shutdown out of super, were untouched throughout the game until recently. Then almost destroyed. VF is now pointless. (I still use this class very well though as I never used firebolts). - Striker Titans are the most powerful subclass as of right now. Something needs to be looked at. (Look at your statistics as with every class). - Void Walker are easily second with their ridiculous ability to gain health instantly. Tone them down a bit. - Nightstalker is better now, except shadestep still has its finicky moments. Little OP when my charged melee or super can't register. - Gunslingers, poor Gunslingers received a nerf out of nowhere. Don't understand why. 3) Weapons - You mean TLW and Grasp? - TLW, OH mighty Word of The Last, where does your range fall off? Your tiny attribute still allows you to shoot accurately over distances. - Thorn and Hawkmoon, there was a time you could fight with TLW and win. Not anymore; may you R.I.P. - Grasp of Malok, get a grasp of reality and become a useful weapon and not one that reigns supreme in all gun fights. - Handcannons, your ghostly bullets still haunt me. -Auto rifles, how I miss seeing you. If only you weren't nerfed and poorly attempted to be put back together. You have nothing on even Humpty Dumpty. -Pulse rifles, if your name is not Hawksaw or Grasp of Malok then take a stand and pulse your voice through the skies. Let it be known you need some love. -Scouts, shutup, you rapists. Sit back down and take a seat since you're fine where you lie. [u][b]Now, I know some of you will be hurt over some changes such as TLW, but there comes a time where things should be addressed.[/b][/u]

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