JavaScript is required to use Bungie.net

Forums

originally posted in: How to ammo
8/25/2016 9:32:19 PM
23
1) Snipers (I main one)- Create diversity. - High impact snipers shoot too fast. Slow them down and reward precision. Double body shots are stupid easy. I understand the body and then primary finish (not with TLW from across the map). -Low impact snipers kill in two body shots, but shoot almost twice as fast. Speed up their shots a tad and make them a 3 shot body, but still reward precision and remove the ability to revive snipe. 2) Subclasses - Give love to underplayed. - Sunsingers, so unloved throughout Y1 and so easily shutdown out of super, were untouched throughout the game until recently. Then almost destroyed. VF is now pointless. (I still use this class very well though as I never used firebolts). - Striker Titans are the most powerful subclass as of right now. Something needs to be looked at. (Look at your statistics as with every class). - Void Walker are easily second with their ridiculous ability to gain health instantly. Tone them down a bit. - Nightstalker is better now, except shadestep still has its finicky moments. Little OP when my charged melee or super can't register. - Gunslingers, poor Gunslingers received a nerf out of nowhere. Don't understand why. 3) Weapons - You mean TLW and Grasp? - TLW, OH mighty Word of The Last, where does your range fall off? Your tiny attribute still allows you to shoot accurately over distances. - Thorn and Hawkmoon, there was a time you could fight with TLW and win. Not anymore; may you R.I.P. - Grasp of Malok, get a grasp of reality and become a useful weapon and not one that reigns supreme in all gun fights. - Handcannons, your ghostly bullets still haunt me. -Auto rifles, how I miss seeing you. If only you weren't nerfed and poorly attempted to be put back together. You have nothing on even Humpty Dumpty. -Pulse rifles, if your name is not Hawksaw or Grasp of Malok then take a stand and pulse your voice through the skies. Let it be known you need some love. -Scouts, shutup, you rapists. Sit back down and take a seat since you're fine where you lie. [u][b]Now, I know some of you will be hurt over some changes such as TLW, but there comes a time where things should be addressed.[/b][/u]
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Agis of the Reef is along the lines with hawksaw and grasp, imo I can go against with a 1v1 very well... It works perfectly fine with the right roll...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Didn't we already talk about this? Striker's statistic don't show them over performing. It shows them right at the middle of the pack where Bungie wants all subclasses. By your logic, Gunslingers should be nerfed again as they are way above Strikers. Which they shouldn't be nerfed by the way. Nothing should be. Voidwalkers get instant health regeneration? Right, ok. Now tell me the one where Russia isn't a communist nation. Please stop giving out false information. You're making yourself look stupid and hurting people's eyes with this crap.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Lol you're seriously -blam!-ing retarded. Yes, they are overpowered. Explain to me where having 2 lightning grenades is not OP. Explain how those lightning grenades kill out of their radius is not OP. Explain to me how shoulder charge having very little cool down is not OP. Explain to me how they have a regular OHK melee is not OP. Explain to me how FoH killing people out of its radius is not OP. Explain to me how the class that's supposed to be a tank is not OP. Explain to me how they get a free tether in grenade form is not OP. Explain to me how having a roaming super that can get 7 people killed with little effort is not OP. You're seriously a blind titan using douchebag. Every other subclass has gotten its nerfs. No, not titans except for the obviously new class when it came out because it was in beta stage. So, get the -blam!- out of here and making my ears and eyes bleed with your titan bullshit.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Neither lightning grenades nor FoH kill out of their radius. The animation is flawed. Shoulder charge isn't overpowered because of how many counters to it there are. Even if I'm completely wrong, you could have said all that in a much nicer tone. Also I'm a hunter main.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • That's out of the radius. The "animation" should be the limitation and I'm sure that's the way it's intended due to the sole fact that even the animation has ridiculous range and radius.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I don't see anyone else complaining about a grenade that takes 2 shots to kill.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You obviously haven't spent enough time on the forums. That and more than half the people on forums are titans.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Believe me, I've spent enough. I never see lightning grenade nerf posts.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I've seen plenty of those, fist of havocs and shoulder charge lol. Strikers will be the next to get nerfed. I'm just trying to push it a little sooner.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Were they ever trending? I believe Striker is in the right place. It's powerful, but too flawed for my tastes. I play all classes and I really think Striker has the highest punishment-upon-failure ratio, next to sunsinger and defender.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • That you're right on with lol.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Strikers just prove that they need to buff Sunbreakers and Defenders. Striker doesn't need a nerf, but the other classes need a buff.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bump, but night stalker never needed a nerf

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [i]Stop trying to nerf my baby!!![/i]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by o Minimal: 8/26/2016 6:01:50 PM
    [quote]1) Snipers (I main one)- Create diversity. - High impact snipers shoot too fast. Slow them down and reward precision. Double body shots are stupid easy. I understand the body and then primary finish (not with TLW from across the map). -Low impact snipers kill in two body shots, but shoot almost twice as fast. Speed up their shots a tad and make them a 3 shot body, but still reward precision and remove the ability to revive snipe. 2) Subclasses - Give love to underplayed. - Sunsingers, so unloved throughout Y1 and so easily shutdown out of super, were untouched throughout the game until recently. Then almost destroyed. VF is now pointless. (I still use this class very well though as I never used firebolts). - Striker Titans are the most powerful subclass as of right now. Something needs to be looked at. (Look at your statistics as with every class). - Void Walker are easily second with their ridiculous ability to gain health instantly. Tone them down a bit. - Nightstalker is better now, except shadestep still has its finicky moments. Little OP when my charged melee or super can't register. - Gunslingers, poor Gunslingers received a nerf out of nowhere. Don't understand why. 3) Weapons - You mean TLW and Grasp? - TLW, OH mighty Word of The Last, where does your range fall off? Your tiny attribute still allows you to shoot accurately over distances. - Thorn and Hawkmoon, there was a time you could fight with TLW and win. Not anymore; may you R.I.P. - Grasp of Malok, get a grasp of reality and become a useful weapon and not one that reigns supreme in all gun fights. - Handcannons, your ghostly bullets still haunt me. -Auto rifles, how I miss seeing you. If only you weren't nerfed and poorly attempted to be put back together. You have nothing on even Humpty Dumpty. -Pulse rifles, if your name is not Hawksaw or Grasp of Malok then take a stand and pulse your voice through the skies. Let it be known you need some love. -Scouts, shutup, you rapists. Sit back down and take a seat since you're fine where you lie. [u][b]Now, I know some of you will be hurt over some changes such as TLW, but there comes a time where things should be addressed.[/b][/u][/quote] OMG noooooooo. You're the reason everything gets nerfed. Just no. Stop.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote]1) Snipers (I main one)- Create diversity. - High impact snipers shoot too fast. Slow them down and reward precision. Double body shots are stupid easy. I understand the body and then primary finish (not with TLW from across the map). -Low impact snipers kill in two body shots, but shoot almost twice as fast. Speed up their shots a tad and make them a 3 shot body, but still reward precision and remove the ability to revive snipe. 2) Subclasses - Give love to underplayed. - Sunsingers, so unloved throughout Y1 and so easily shutdown out of super, were untouched throughout the game until recently. Then almost destroyed. VF is now pointless. (I still use this class very well though as I never used firebolts). - Striker Titans are the most powerful subclass as of right now. Something needs to be looked at. (Look at your statistics as with every class). - Void Walker are easily second with their ridiculous ability to gain health instantly. Tone them down a bit. - Nightstalker is better now, except shadestep still has its finicky moments. Little OP when my charged melee or super can't register. - Gunslingers, poor Gunslingers received a nerf out of nowhere. Don't understand why. 3) Weapons - You mean TLW and Grasp? - TLW, OH mighty Word of The Last, where does your range fall off? Your tiny attribute still allows you to shoot accurately over distances. - Thorn and Hawkmoon, there was a time you could fight with TLW and win. Not anymore; may you R.I.P. - Grasp of Malok, get a grasp of reality and become a useful weapon and not one that reigns supreme in all gun fights. - Handcannons, your ghostly bullets still haunt me. -Auto rifles, how I miss seeing you. If only you weren't nerfed and poorly attempted to be put back together. You have nothing on even Humpty Dumpty. -Pulse rifles, if your name is not Hawksaw or Grasp of Malok then take a stand and pulse your voice through the skies. Let it be known you need some love. -Scouts, shutup, you rapists. Sit back down and take a seat since you're fine where you lie. [u][b]Now, I know some of you will be hurt over some changes such as TLW, but there comes a time where things should be addressed.[/b][/u][/quote] OMG noooooooo. You're the reason everything gets nerfed. Just no. Stop.[/quote]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Helllll no sun singer was overpowered in Year One people were just stupid and didn't use it Gunslingers where it should be

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Almost all said is good except the part where you say striker and voidwalker are the best two classes right now I beg to differ and got you actual numbers where it clearly shows that bladedancer and gunslinger are the two best subclasses right now with voidwalker and striker coming third and fourth. http://guardian.gg/en/subclass/gunslinger [spoiler]sorry about my grammar english is not my first language [/spoiler]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • GS and BD have roaming supers. Also, certain classes attract better players. Plus, there's anecdotal evidence. Anyone who plays with Striker/Voidwalker for two games and then Gunslinger/Bladedancer for two will agree that S/VW are much easier and more rewarding to use.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Not true, also where is this "evidence" at?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Anecdotal evidence is evidence gathered directly from a witness (player in this case) without having actual hard data. GS and BD have roaming supers. If you've played videogames for a while, you should know that in almost every MMO/FPS, the "tank" and "support" classes are usually worse than the agile, high damage classes. That's why better players tend to gravitate towards Hunters. I think the charts are funny. Let's take a look at Gunslinger vs Voidwalker. Grenades: Voidwalkers have two S tier grenades, the Axion Bolt and the Scatter. Exotics make these grenades absolutely amazing. Gunslingers have two A grenades (Incendiary and Tripmine). These are viable grenades, but not as effective as the Voidwalker's. Melee: Voidwalkers have the ability to spec for extra health upon EACH melee. Vampire VWs do very well in close quarters. In contrast, the Gunslinger's Throwing Knife is supremely effective but has an incredibly high chance of failure, as it is the only melee ability that can "miss." Due to consistency issues, I rate the Voidwalker melee to be better for overall neutral play. Super: the only area in which the Gunslinger outclasses the Voidwalker, and the most likely reason Gunslingers top the charts for K/D. The Gunslinger super, when used in a smart manner, almost guarantees a couple kills with its ability to instantly output massive Solar damage. In contrast, the Nova Bomb is much harder to use in a productive manner. You only get one shot with a Nova. Do you want me to analyze and compare the other two classes? Let me know.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I see that English is not your first language. I'm sorry if I used some complicated words, it's cool, I know people that have been in your situation. English is not an easy language to learn. Kudos to you!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Since I main Voidwalker and Gunslinger I have to agree. The VW grenades are awesome. Weaken the enemy and throwhing a scatter, axion almost guarantees a kill. The Incendiary on the other hand has the possibility to one-hit, but its radius where it does acceptable damage is so low, that this only happens in close quarter or when the enemy is dumb enough to stay in the grenade. For the melee I couldn't agree more... That missing a Throwing Knife still take your Melee Charge away is a problem! Sure it's a high risk, high reward ability, but the risk is higher than the reward most of the time. For the super, I dont know what to add. Golden Gun gives you three shots and you can walk around. Nova Bomb had one shot. So yeah GG wins that. The Vampire build for the VW is easily one of the best in the game. With Red Death or any Life Support weapon, 'Embrace the Void' and 'The Hunger' you'll most likely never run out of health AND grenades (with 300 Discipline), if you can play smart.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon