Edit 3: I'll put this here so everyone can see it first If you are going to comment READ THE WHOLE POST
FIRST THINGS FIRST
I don't want to see you guys nerfed. However, with things the way they are now, the forum babies will begin to cry nerf on your Shoulder Charge which will restart the horrible domino effect that is, "Every class trying to nerf the other one".
My suggestion is a simple one. I don't want your perk nerfed but it's been abused lately. So I've been thinking of ways to balance it and finally hit me.
We don't need to nerf the target acquisition or the distance, we don't need a cool down timer, we don't need it to take up an energy charge, and we certainly don't need to stop 1hitKOing.
However, to stop another nerf war from happening would guys agree to putting a -1 Armor effect on Shoulder Charge?
It uses the same principal of the perk Blink, in that it has a -1 Recovery Stat attached to it.
This would stop Titans who are abusing it from just running around relying solely on SC, giving other Guardians a chance to stop them before they use it.
SC should be used I'm situations where you turn a corner and intercept a guardian who was in the wrong place at the wrong time.
It shouldn't be used as a discount pseudo shotgun. You shouldn't be running up to an enemy Guardian who is 100yrds. away, with the intent that you're going to shoulder charge them, rather than use the guns in your hand.
So I'll ask again, to prevent another nerf war and for the sake of balance would you be okay with having a -1 Armor Stat attached to shoulder charge?
P.s. I think we should discuss all balance issues like this from now on. Rather than demanding a nerf on a perk or class, let's ask that class to negotiate with us and offer a solution to what our problem is and work it out that way until agreeable terms are met.
Thanks for listening Guardians :)
Edit: A fellow Guardian named COOKIEMONSTER79 has also suggested a -1 to Agility rather than Armor and I think that his suggestion would work just as well if not better than mine.
Edit 2: 100 Replies! Thanks Guardians.
I'm really glad to see a lot of Titan mains supporting my idea!
Edit 4: Over 500 replies!
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Good idea for shoulder charge. The blink nerf was not needed though
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Finally! Someone with a reasonable change. I agree with you 100% and i main Titan.
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I think the bigest problem with shouldercharge is the ability to trade when you should not be able to. So my proposal is that if the person who is using shouldercharge takes fatal damage before the shouldercharge animation is finished no damage is dealt to the target of shouldercharge. I think this would make it much easier to counter them and make shouldercharge an ambushing tool which it was meant to be used as.
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Edited by An Engram Full Of Bees: 6/18/2016 8:26:20 PMWhen you have the most polite poll options on the forums. They sound like something my guidance counselor would say 😂 [spoiler]Love the idea btw![/spoiler]
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Edited by TrikMoneySchmity: 6/18/2016 8:26:53 PMyou're a winner I agree to this change well thought out post guardian
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Don't think it would make much of a diff
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Edited by XMalakhX: 6/18/2016 8:29:27 PMWhat proof do you have that it has been abused lately? What would make it lately btw... Just forum liars who are salty about their own class.
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Edited by YFT Zero: 6/18/2016 8:25:56 PMMaybe -1 agility instead of armor if anything?
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Maybe a -1 agility instead of armor
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It's the final tier ability for the class? Are you people dense?! You're ruining this game....
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Here's the thing with Shoulder Charge. You have to sprint for three seconds to activate it, then have five seconds to execute it before it runs out (I believe the Exotic that extends SC adds three seconds to activation). I think that the only "nerf," if any, should make turning harder. If you are in "blue haze" you shouldn't be allowed to turn on a dime. That would make it better without really hurting it.
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There is no dilema wasn't in Year one not in year two
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Bump for data.