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#feedback

Edited by IILoftyII: 7/12/2015 12:44:46 AM
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A True Reward for the Loyals (Feedback Edition)

Edited: I don't need to explain why those who have supported Bungie this whole time are feeling a bit bitter about Destiny's new bundled pricing. Is $40 for one dlc really fair for the gamers who've had Bungie's back since day one? The "thank you"s Bungie will be giving the Loyals at the release of TTK will have to be pretty substantial. That's just it though. Will they be? What should we be expecting? I think that everyone who purchased the original expansion pack or the HoW or DB dlc prior to the release of TTK's new bundles should be properly rewarded. Many of us have already spent $100+ on this game and our only reasonable option is to spend another $40. That's $140+ for the people who have been supporting Bungie/Destiny for weeks or months. Yet those who are only just beginning to support bungie can get almost everything we have for nearly half the cost? That's so twisted. Unless those in-game rewards are worth $60+, which I doubt, they hardly scratch the surface of a true "thank you" from Bungie. Or has depriciation made Destiny and its first two dlc worth only about a mere $20? Let's pick $40 as a middle ground. Are our "thank you"s going to be worth $40? Will TTK be worth $40? Is that really a fair price for a dlc? Please let me know your opinions Here are my suggestions for a true compensation: 1.) Early access to TTK for players who have already sunk plenty of money and hours into this game 2.) Reduced fees (25% or more off) for TTK or future dlc, exclusive to those who have already spent $100+ on Destiny and its currently avialable dlc 3.) Free merch for players who can prove that they have already spent far more than they needed to in order to pay for Destiny and its dlc. To clarify, I mean those who bought the game and dlc before the pricing was significantly reduced These are just ideas to get the ball rolling. I'd love to hear the opinions of those who share my disposition. Please comment your suggestions about what Bungie can give as a true "thank you" for our patronage and our support. As for Bungie, I'd really like to know your plans to compensate your true supporters. You don't honestly think that a few in-game rewards will cut it, do you? The extra money we've spent, the feedback we've given these months, the many hours we've spent playing your game and supporting you... Bungie, does this mean anything at all to you? (If you've read everything up 'til now): Thank you very much for your time. Let's make sure it isn't wasted. Edit: Thank you all for taking the time to reply and give your opinions. You're all the fuel that keeps the fire burning. Stay beautiful lol Edit 2: Bump if you can relate. Comment if you've got some opinions or suggestions. Let's raise our collective voice!

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  • Game companies don't make games because they love you and want you to have nice things. They make them to get rich off your expendable income. They will always be testing the boundaries of investment/return. The fewer dollars they need to spend up front, the more goes into their bank accounts when you pay for it. There is a simple way to fix this problem. Don't buy the games that you feel aren't worth the money. No amount of "love" for a game company will make them love you back. The people you meet at conventions and the people giving interviews are hardworking people like you and me who love doing what they do, but they must follow instructions. They get paid a minimal market price for their skills and have huge demands put on them to maximize productivity and minimize risk. They will always be on your side, but they can't say it, because they don't make the decisions. If this type of game design leads to a lesser return on investment, the decisions will change in favor of the consumer/gamer. But that means you have to actually stop paying/playing... now. Not later, now. If you want proof, look no further than Blizzard post-Cataclysm. Activision was disappointed with the amount of money Blizzard spent on Cataclysm for the amount it was getting in return. It is "bad business." Ever since Cata, WoW expansions have been minimalistic and built on repetitive garbage gameplay. Go ask someone playing WoW how they like sending their followers on missions every day. Games used to be on par with movies. You watch the trailer, you like what you see, you buy it and have a blast for a limited time. Ever since gaming went "online" and game content could be added over time, the gaming experience has started changing. Instead of expansion packs being like sequels to a movie, they turned into minor "updates" to existing content. Imagine watching the same damn movie for ten years. TEN YEARS. Every few months they release a new scene, but 70-90% of the movie remains unchanged. Would you pay for that? Then why would you pay for the game that does the same thing? _____ Personally, I like Destiny. But when the content does not justify the price, I will dump it just like I did WoW. So far, I am satisfied with the content, but I have a higher pain threshold than most.

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