Sunsinger: needs a support buff,
Radiance: sunsong and radiant skin should be default parts of the super and the optional perks would be
-increased movement speed
-fire born
-enhanced firesong
Nades: Some of it's nades should have support qualities. My idea was that solar grenade has it's current effect but then can give allies some sort of buff like reload speed increase or a small over shield(like the revive shield).
Defenders: They should get juggernaut,and a over shield should activate on hit. With a stronger(perk included) one activating on kill.
Spike nade: should increase defense of allies in it's stream.
Ward of dawn: armor of light should be default. With the optional perks being
-blessings
-WoL
- a perk that allows allies to shoot from within the bubble but with a damage debuff(like 50% or so) maybe an exotic could decrease the debuff.
Blade dancer: Show stopper and razor edge default (putting it on par with Sunbreaker)
Perks
-higher damage resist
-vanish
-idk (any ideas?)
Gunslinger: 5 shots(at least) to match up with Sunbreakers ability to mid range throw hammers nonstop and some damage resist.
New optional perks
-extra sensory: essentially X-ray vision. Think about in pvp after someone kills you and you can see a red outline of them moving around before you revive.
-targets explode
-chance to get back missed shots (mulligan super version)
A month ago I would think most these ideas would be too complicated and borderline OP,but after the new subclass class reveal I would say these ideas match up with what we will be getting.
I didn't mention striker and void walker because I feel that their status as the immediate high damage AoE aggressors remains un compromised. None of the new supers outclass them at that.
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I don't know if I could believe that this isn't a troll thread but before someone rips you apart I will introduce logic into this. Voidwalkers - perfect as they are in PvP; benefit best from Obsidian Mind, The Ram, Nothing Manacles Sunsingers - possibly over-powered (OP) depending on the perks someone uses. Flame Shield is the most OP melee perk because Scorch is ranged, leaves a burn, and grants a free shield, which is best paired with Claws of Ahamkara. Radiant Skin adds to the armor buff that naturally cones with Radiance. Fireborn is actually viable for PvP now because Purifier Robes. No buff is needed. Gunslinger - 5 shots are you crazy!? I main a Hunter ou give me 5 shots I'll kill an entire team 2x over. You can already have 4 shots with the Symbiote helmet. I think you are trolling. Gunslinger is perfect as they are. Bladedancers - remove the aerial tracking on ArcBlade and they will be perfect (I main this subclass). Best suited with Mask of the Third Man or Khepri's Sting for OHKOs on [b]any[/b] invisible melee backstabs Defenders - would be perfect if Catapult wasn't an underwhelming ability and if the [b]caster of Ward of Dawn[/b] could shot through their own bubble to hit targets. Best suited with Helm of Saint-14 or No Back Plans Strikers - perfect as they are; benefit best from nearly any Titan Exotic [b]except[/b] Peregrine Greaves, if you use these you are just crippling yourself If you think these existing subclasses don't stack up to Darth Sidious, Thor, or The Dark Archer you might be a bit crazy
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Troll thread?