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#feedback

Edited by Marshal Spectre: 7/1/2015 11:31:25 PM
349

Deej, Gear Ascension is mandatory

Just watched the little IGN chat video, Deej... How am I supposed to become a legend if I don't have a trademark weapon that becomes legendary with me? "Being married to the same gun for 10 years sounds boring" is YOUR opinion... Some of us like the idea of having a signature weapon, and some of us, myself included, don't like where the art is going on the new weapons and armor or hate enemy-themed gear like The Dark Below kit. If you make the new weapons and armor solid contenders, people will naturally want to acquire them, rather than being forced to by numbers... And denying a play-style because [i]You[/i] think it is boring is wrong. The real reason the ascension system is mandatory, however, is because this isn't an MMORPG! In a standard MMO, your combat is derived from your class and augmented by the numbers provided by gear. Sure some swords might swing faster or slower, but autoattack is like 2% of your DPS and combat. This is a shooter with live, twitch firearms... Every single one of which runs a little differently than the next. When a player finds a "favorite" gun, it isn't just his favorite [i]looking[/i] weapon, it is his favorite [i]running[/i] weapon. I have run a custom tuned 1911 pistol in competition for almost 12 years now... Are there better modded guns out now? Yes Are there a lot of newer guns I have liked and have added to my collections and ran? Yes But the bottom line is I cannot run any gun as fast or as hard as that 1911. It has been tuned to my preferences and trained with until it is an extension of my hands, so that's the gun that I drive in matches that count... Just like Fatebringer drivers in Destiny (Or in my case Timepiece and Grim Citizen) You cant treat Destiny like an MMO because it simply isn't one. I would actually like an answer about plans for long term ascension, because I am done tomorrow if all my work acquiring, leveling and customizing my characters is gonna be moot in 3 months... I was done before until you announced Etheric Light. Edit: Great comments, thank you! We are not alone, and we want an answer, Deej!

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  • like i said before, we deserve our weapons, weve been here to get them, they shouldnt be nurfed just because bungie wants to give us new weapons. ill collect the new weapons, but i want to keep my old weapons as well. i want them to be strong as year 2 and i want them to continue to get stronger the longer we have them. that way when year 10 hits, any noob that joins in on the completed game cant be as powerful as someone whos been with the game for 10 years since the beginning. we need a system in place that strengthens us the longer we play. a time based system so that if you play for 10 years youre a lot more powerful than someone who dropps in on the last year.

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    • If its mandatory why isn't it a thing?

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    • Deej is just a spokesman. I doubt he has any say in the ascension issue. Having said that, we really need the option to ascend year one guns. It should be the players choice.

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    • I'm actually excited for the new meta

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    • Edited by pacificdune: 9/3/2015 3:26:55 PM
      I fully agree with this and it needs attention. Another unintended consequence is that all of the PvE end game content will be dropping obsolete gear. Imagine being a new TTK player and clearing VOG hard for the first time and Atheon drops a Vex. You try it out and it absolutely sucks. Making the rewards obsolete makes the content obsolete. It may be a great expansion, but it actually shrinks the game. Also, trials came out a few short months ago. I have collected several adept weapons from it. Now, they will already be obsolete? Fail.

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      • I agree. After playing mmo's for years I can confirm your thoughts on the amount of dps your guns really account for. The only thing you cared about with guns in mmo's was what was attached to it for your class.

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      • Bump

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      • I agree. Also, I'm not against the new light level gear, but I am angry that pre TTK armor stats are nerfed. I made a post on this if anybody wants to read it.

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      • Bump for being right

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      • Bump

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      • I can agree with this post. Well done man

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      • Edited by beachedas25: 8/25/2015 9:36:50 PM
        What deej really means by boring is unprofitable for bungie. If we have nothing to chase we have no reason to buy the next dlc in their view and they are not being creative enough (or too stingy) to give us other reasons to play (ie enough content). If there was enough other content other than chasing new weapons that would be whats used to sell dlc but they are onto a cheaper way to drive dlc sales. Making real content I gather is more expensive than just adding more weapons as content. For one they would have to hire a decent story teller given their good one walked out on them. I also think the speculation that the game was chopped up to sell as dlc is making more and more sense as we see what is happening with the game. I dont even think they have had to create this content from scratch. It was already done. All they have had to do is figure out how to package it and sell it to us. This for me is where their problems of weapons being too powerful comes in. Imagine if everything had been released at the beginning there would not have been this problem but then the game would not have been as profitable either. The result is we get a mess of balancing patches and new ingame economies to try and make this business model work. Its proving it works well too and is highly profitable for them but its not good for the player as the quality of the game we are getting is sacrificed for maximised profits. I have no doubt if destiny was released as intended pre activision with original story tellers story and vision we would have had a 10 out of 10 master piece. What we got was a 6/10 shell of that with the remaining 4 out of 10 sold to us as dlc. This isnt even really a conspiracy but known business practice taught in any university round the world. This is just the first time we have seen something of this kind in the gaming industry of this magnitude. The lengths they are going to to maximise profits and minimise costs is something I have never seen in gaming but given its success unfortunately this may become more common. My hope is that there will be enough of a backlash to this game and to their business practices that no other gaming company would even dare to try impliment anything like this again. Their should always be a balance of quality and profitability. Destiny is in my view far to weighted on the profitability ledger of this scale. We need to exert our weight and influence on this scale in demanding quality over profitability by not supporting it.

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        • Look! They even screwed our class items!!! https://www.bungie.net/en/Forum/Post/152476851/0/0

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        • Cozmo, here is another thread on weapon ascension/infusion; can we get it added to the Community Wish List yet?

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        • I'm purposefully not disassembling my fatebringer, some vanilla lmgs, my efrideets spears, or vision because at some point they might allow total ascension.

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          • People should have the OPTION of ascending gear and weapons and anyone arguing against more options isn't too bright. More options aren't ever a bad thing I love my Supremacy and my Grim Citizen 3 to name a couple and it's shortsighted on Bungie's behalf to not at least give us the choice.

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          • Oh my gosh yes this!! All the this!

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          • Couldn't have said it better myself. Bump!

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          • Bump. They apparently can't find there asses with both hands, a map and a flashlight - how do you expect them to do the right thing?

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          • Bump

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          • No. Gear is not required to be carried forward. As long as the grind is not real this time.

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            • Bumping

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            • Bump

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            • I see what You did there ;)

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            • Bump

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            • Bump #infusionforall

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