Why? Like srsly, what is the problem? Leave all modes for people who don't want to play competitive and give PvP players something worth playing. What would be a problem here? It wouldn't effect any other player who doesn't want to play competitive because it would be a separate mode.
[b]Destiny needs a competitive mode:
- 1 special ammo per match,
- no supers,
- no heavy,
- blocked blinking,
- blocked shoulder charge,
- blocked the most annoying sticky granades.[/b]
and in addition to it, we need:
- private matches/clan wars,
- ranking system,
- lag-free servers, (dedicated servers so peopl can buy lag-free ones)
The mode where GUNPLAY (damn skill) is the most important factor, not no skill pointless supers or grandes.
Bye.
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I have said this multiple times, but having been a competitive multiplayer gamer for the last decade, I don't feel like Destiny was made to compete with the multiplayer giants (halo, cod, battlefield). I think crucible was put into the game in anticipation of users wanting to test their guns/abilities/supers against other humans. My best example is games like Bioshock 2 and Uncharted 2 adding in PvP modes in a game that was primarily for the PvE crowd. I mean the modes were there and people played them, but to the developers it was just another way to sell DLC packs and continue to keep a player base after the campaign part of the game was complete. TL;DR: Don't try to make the crucible into the next MLG experience. It will always fall short of that due to the backbone is was made off of.