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4/9/2015 2:49:01 PM
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I have said this multiple times, but having been a competitive multiplayer gamer for the last decade, I don't feel like Destiny was made to compete with the multiplayer giants (halo, cod, battlefield). I think crucible was put into the game in anticipation of users wanting to test their guns/abilities/supers against other humans. My best example is games like Bioshock 2 and Uncharted 2 adding in PvP modes in a game that was primarily for the PvE crowd. I mean the modes were there and people played them, but to the developers it was just another way to sell DLC packs and continue to keep a player base after the campaign part of the game was complete. TL;DR: Don't try to make the crucible into the next MLG experience. It will always fall short of that due to the backbone is was made off of.
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  • MLG sucks; get over your worthless self

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  • I don't agree, or rather I hope that really isn't the case. If your trying to tell me that they all the focus into pve rather than equal parts to pve and pvp, then that's sad cuz the pve side is severely lacking.

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  • I mean I'm sure they have a team that works soley on PvP, coming up with new maps and tweaks and what not. My point is the PvE content is what moves the game forward. Raids offer the only way to hit the level cap until well after the DLC release and multiple iron banner events.

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  • They need to take some people from PVP side and give more support to PVE. Pvp doesn't need That much help. 70-30 or 80-20 (PVE-PVP) should be good

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  • Good points here. Think a lot of people misunderstood Bungie's purpose here. They were expecting it to be the next Halo with all the goodness of a loot based game. I've always viewed destiny as primarily PvE, and crucible has just always been a side that I occasionally jump into.

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  • I agree and Bungie's Halo was primarily built around everyone using the same guns thus high skill wins the battle. Destiny is about as far away from that as you can get now.

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  • Maybe true.

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