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#feedback

Edited by KiloOscarZulu: 3/10/2015 2:55:54 AM
15

Bug still in 1.1.1 Heavy ammo decrease when you go to orbit and then land back to planet/moon

Heavy ammo bug still isn't fixed. When you go to orbit and then land back to planet/moon, you still lose heavy ammo. I was excited for this so called fix in 1.1.1 and finally wore my raid boots. Only to notice that I was still losing heavy ammo when moving locations by going to orbit. Heavy ammo is not lost when I wear another boots, so this is still a bug associated with the heavy ammo bug and not something else. So, I still can't wear my raid boots :( edit: some people commented on another thread that they DON'T lose ammo going to orbit and back. So I went back and tried it again to check and I still lose ammo. Not sure if this bug is limited to the Xbox 360. I recorded the bug, not sure if it's worth the hassle of uploading it to youtube and link to it?

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  • Agreed. In addition, it seems as if the heavy drops have fallen off on patrol. For instance, I land on the moon and take out all the Fallen to the right of landing. Before the fix, I would get an average of 2 heavy weapon drops (one from each group fo Fallen). Now I have to wipe out 4-5 groups before getting a heavy ammo drop. As for fixing the ammo situation, it seems to me that it would be easy to do ammo as a percentage of the weapon's max. I.e. a rocket launcher that maxes at 5 has 4 left (80%); switch to a machine gun with a max of 80 rounds, you should have 64 rounds left. Fire 12 and switch back you should have 3 rockets left (3.25 round down). The max/added ammo perks should just raise the maximum number calculated for the weapon.

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