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#feedback

Edited by KiloOscarZulu: 3/10/2015 2:55:54 AM
15

Bug still in 1.1.1 Heavy ammo decrease when you go to orbit and then land back to planet/moon

Heavy ammo bug still isn't fixed. When you go to orbit and then land back to planet/moon, you still lose heavy ammo. I was excited for this so called fix in 1.1.1 and finally wore my raid boots. Only to notice that I was still losing heavy ammo when moving locations by going to orbit. Heavy ammo is not lost when I wear another boots, so this is still a bug associated with the heavy ammo bug and not something else. So, I still can't wear my raid boots :( edit: some people commented on another thread that they DON'T lose ammo going to orbit and back. So I went back and tried it again to check and I still lose ammo. Not sure if this bug is limited to the Xbox 360. I recorded the bug, not sure if it's worth the hassle of uploading it to youtube and link to it?

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  • Edited by Quad_G_Moto: 3/1/2015 2:08:09 AM
    When [url=https://www.bungie.net/en/News/News?aid=12540]Deej described the heavy ammo bug[/url], he gave this list: [quote]You die You return to orbit You encounter a cutscene[/quote] Since we [i]still[/i] lose heavy ammo when we return to orbit, I have to say this bug is [b]not[/b] fixed. In fact, I've noticed that where I used to enter a new patrol or strike pretty much where I was when I went to orbit. Now I'm landing with no super, the heavy ammo bug, and less primary and secondary ammo too. So not only is it not fixed, the situation is now worse! As for switching weapons, at full load, I can carry 7 rocket rounds. It seems to me that if I switch to machine gun I [i]should[/i] have the equivalent number of machine gun rounds or maximum, whichever is less. That means if I have the normal (not augmented) load of 6 rocket rounds, I should be able to switch to machine gun and switch back (without firing anything) and still have 6 rocket rounds. If switch to MG, fire one or two rounds, and switch back to rockets, 5 rounds would be reasonable. I have the Armamentarium chest armor. It gives the perk of being able to "Carry more ammo for Heavy Weapons". So if I start with 7 rocket rounds, switch to MG and back (without firing) I should still have 7 rounds. Instead I have [i][b]3[/b][/i] !!! By contrast, I can carry 20 rounds for shotgun. If I switch to Ice Breaker with its 6 round max then switch back, I wind up with 7 shotgun rounds. That max sense given the conversions. From that point on, I can switch back and forth without losing anything further. (7 to 6 to 7 to 6, etc.) That tells me that ammo loss when switching weapons is a bug, and a frikken' painful one at that.

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