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Edited by Quad_G_Moto: 3/1/2015 2:08:09 AM
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When [url=https://www.bungie.net/en/News/News?aid=12540]Deej described the heavy ammo bug[/url], he gave this list: [quote]You die You return to orbit You encounter a cutscene[/quote] Since we [i]still[/i] lose heavy ammo when we return to orbit, I have to say this bug is [b]not[/b] fixed. In fact, I've noticed that where I used to enter a new patrol or strike pretty much where I was when I went to orbit. Now I'm landing with no super, the heavy ammo bug, and less primary and secondary ammo too. So not only is it not fixed, the situation is now worse! As for switching weapons, at full load, I can carry 7 rocket rounds. It seems to me that if I switch to machine gun I [i]should[/i] have the equivalent number of machine gun rounds or maximum, whichever is less. That means if I have the normal (not augmented) load of 6 rocket rounds, I should be able to switch to machine gun and switch back (without firing anything) and still have 6 rocket rounds. If switch to MG, fire one or two rounds, and switch back to rockets, 5 rounds would be reasonable. I have the Armamentarium chest armor. It gives the perk of being able to "Carry more ammo for Heavy Weapons". So if I start with 7 rocket rounds, switch to MG and back (without firing) I should still have 7 rounds. Instead I have [i][b]3[/b][/i] !!! By contrast, I can carry 20 rounds for shotgun. If I switch to Ice Breaker with its 6 round max then switch back, I wind up with 7 shotgun rounds. That max sense given the conversions. From that point on, I can switch back and forth without losing anything further. (7 to 6 to 7 to 6, etc.) That tells me that ammo loss when switching weapons is a bug, and a frikken' painful one at that.
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  • I agree, the switching of weapons shouldn't result in zero ammo for the newly equipped weapon, regardless of starting ammo count. Please fix.

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  • Played since launch and I have never went to orbit with a super and returned with a super. I would think this is supposed to be intended. Your ice breaker is full at 6 rounds when you switch to a shotgun it cuts the rounds in half or lower. You can be empty for special ammo equip icebreaker wait for it to regenerate ammo then switch back to your original special weapon and have rounds. That's a good glitch. Since the patch I have never lost heavy ammo on death or orbit.

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  • When you switch weapons it gives you half of what you had therefore to start with 4 rockets switch now you have 2 switch back and you now have one if you were to switch again you would have none

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  • I have never landed with a full super meter.

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  • I remember always starting with no super whenever landing for the first time since signing in. And probably when starting a strike. But I'm pretty sure that if I finished a patrol on one planet with a full super, I still had a full super when landing for a different patrol. I could be wrong, though.

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  • I raised this in another thread, switching weapons reduces your ammo, is it a bug or intentional?

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