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originally posted in: #NoMoreMicroTransactions
Edited by Philimanjaro105: 12/11/2017 7:46:35 PM
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If you get rid of Microtransactions- then you'll see the pricetag of video games increase accordingly. Do you really want to be the a-hole responsible for $90 base games because you couldn't keep yourself from buying a stupid dance emote? Video game development is getting more and more expensive. They have to get that money from somewhere, you dolt.
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  • If you think about it, a $90 base game is basically what we have now. Typical game - $60. Season Pass - $30-50+ (maybe $20 for some) I would be fine with just paying for the full game up front, instead of Bungie or any other company advertising something as "extra content" when we only start with a shell of a game. Charge me $90-$100 for a full game. Hell feel free to continue selling skins/shaders/cosmetic-shit on the side if you want to.

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  • Edited by x Silver cRoW x: 12/12/2017 1:42:02 PM
    [quote]If you get rid of Microtransactions- then you'll see the pricetag of video games increase accordingly. Do you really want to be the a-hole responsible for $90 base games [/quote] Yes! I would have rather payed more money for base games years ago, then deal with all this overpriced dlc or crap microtransactions!

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  • Your argument for it being worth 90 dollars falls apart when you actually see and play the game. The whole thing is a re-skin of the first game. Out of the 9 subclasses 3 are new the rest are reused, btw rip sunsinger and blade dancer. You get your light back in the third story mission if that it could be the second one since the first time you go to the hub farm thing is after you loose your light. The game has no aspirations to be better than the last game. Sure they added a better clan system but it is needing improvements. All the shaders are one time use, come on, D1 they were not consumed. Destiny 1 took all my money. 60$ base game, 20$ dark below, 20$ house of wolves, 40$ the taken king, 30 for Rise of iron, and 70$ in Halloween loot boxes for that stupid fire wolf all my friends got on the first try and I never got after all the money. I wish I had spent that money now on Warframe. I bought Destiny 2 thinking they would learn from their mistakes, I was terribly wrong.

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  • hardly even new. a lot of the stuff is carried over from the D1 subclass

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  • Destiny 2 digital collectors edition was £90...just saying.

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  • I want them to be honest, do you really want to be the a-hole responsible for letting them hide the fact that it actually is a 90 dollar game and they hide it by forcing you to buy content already in the game locked behind paywalls.

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  • Some would argue due to dlc and season passes being shoved down consumers throats right after launch that the base games is usually now $90-$100

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  • The base game is already $90...

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  • If you believe that, then you are pretty -blam!-ing dimwitted. Only indie game devs struggle to make cash off of games due to them not having the market impact or advertisement budgets that big AAA companies does. AAA developers sell games for an insane profit. You have been manipulated by the gaming industry to believe that its difficult to make money. This is not true. Along with many other manipulation tactics they have used over the years like blaming pirates for removing large segments of game sales when really it only accounted for 2-4%. Yet every year companies like Activision and EA have PROFITS in the BILLIONS sometimes profits of a game sale (just a normal $60 sale excluding any dlc or mtx) reach into the 1000% profit margins. That is pure profit. Do your research and you will see it for yourself.

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  • That's a lie. Games were $60 long before microtransactions were in nearly every game.

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  • Edited by TheShadow-cali: 12/12/2017 7:05:25 AM
    [quote]Video game development is getting more and more expensive. They have to get that money from somewhere, you dolt.[/quote] That's funny, since Bungie loves to resell reuse reskin content. I don't think it's casting as much as you would like to think. Yes, games are getting more expensive, but that is when you are actually creating new content. Not reusing old saved data...

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  • Right? In the land of 1s and 0s... Here's Hardlight (simplified example) Base 10110101 Void 10110100 Arc 10110110 Solar 10111001 Bungie just saved 15% or more on player frustration by switching to common sense!

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  • Edited by Scratch: 12/12/2017 8:44:11 AM
    What? You say "Do you really want to be the a-hole responcible for $90 base games because you couldn't keep yourself from buying a stupid dance emote" ? $90 [i]because[/i] you bought emotes? I don't get it. If you're saying the cost to make a game is too expensive doesn't that mean you'd have to pay $90 for a game without MTX, OR, you will have to buy stupid emotes. The guy who can't keep from buyin the stupid dance is not the a-hole that makes the game $90, right? The sucker who's buying dance after dance after dance and can't stop buying until he get's the one he wants is the reason you get a $90 game for $60, meanwhile he's spending money he can't afford because he has a gambling addiction. If what you say is true, for every guy who gets a $90 game for $60 there's a guy spending $120 bucks for a $90 game, give or take. Did you mean 'Let's not be a-holes here, and let's all just keep gambling our money on engrams(that may or may not contain something we want) OR ELSE the game will cost $90? Seems more like: Either the base game costs $60 and everyone who plays it should chip in, on average, $30 bucks and there's a lot of extra bull$hit added to the game to get that $30, OR the game costs $90 with zero bull$hit. Which sounds better? Exploiting the weak and having a game with a lot of bull$hit in it, not designed to make the game better, but sell microtransactions or charging extra but getting a great game where everything in the game is designed for the best player experience?

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  • If you can't make profit in this business without requiring millions of people to pay 90 dollars. Then perhaps you shouldn't be in this business.

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  • Bungie has made over a billion dollars on this franchise just in game and dlc sales, microtransactions aren't needed

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  • just riding the premise 'if'

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  • And if "if" was a fifth, we'd all be drunk.

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  • cheers🍻

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  • My man 🍺

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  • I would gladly pay $90 for my games if it prevented microtransactions. These aren't harmless little things that only impact players who choose to purchase them. When microtransactions become the primary source of income, some companies begin to design their content to maximize microtransactions. Fairly recently, it became public information that Activision was granted a patent on a PvP matchmaking system aimed at maximizing the likelihood that a player would make a microtransactional purchase--and it all seems to be at the cost of an actually fair, connection-based, or fun player experience. I highly suggest reading about that. When the designing company's dollars are locked behind the Eververse cash register, what do you think all the real work will go into?

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  • Additionally, shouldn't it be microtransactions OR paid expansions? One would think that the three-headed revenue stream of base game + expansions + microtransactions should pay for more/better content than what we have.

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  • One would think🤔

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  • The only silver I've ever spent was the 'free sample' to get you hooked in D1

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  • Id gladly pay 90 bucks for a finished product! No duh.

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  • Except titanfall 2 dlc is all free

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