JavaScript is required to use Bungie.net

Foren

ursprünglich gepostet in: Matchmaker, matchmaker, make me a match!
12/2/2014 6:17:07 PM
3
Raid matchmaking will only make your raiding experience worse. Especially if it is your first, it is always better to post on the forums or find someone in the tower to help you. Having an experienced raider help people is better than jumping into a lobby of randoms, so many things can go wrong. It is a lot easier to find a raid than you think.
English

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Bearbeitet von Lord Yesua: 12/2/2014 7:07:44 PM
    I simply disagree. [i]1] Firstly, the people on the forums are randoms.[/i] So what is the difference between this and a random matchmaking or LFG system within the game itself? [i]2] Secondly, I highly doubt that people would find it 'too hard'.[/i] It may take a while, but methods for success will spread across the community as a whole. The YouTube guides are already in place. Most people will have watched them by now, and if not, they will do once given the chance to play. [i]3] Thirdly, matchmaking/in-game LFG wouldn't be an issue for those who prefer to form groups with friends or with teams made online via forums.[/i] Like I said above, it is not matchmaking vs. the current set up. I am asking for the option of [i]both[/i]. It is impossible to know what the effects of matchmaking/in-game LFG will be without testing them. Naturally, headsets will be compulsory. No head set, no matchmaking. And, of course, only higher level players will be able to access the raids via matchmaking/in-game LFG. [i]4] Finally, matchmaking would be desirable for the higher level strikes[/i] (it makes no sense to not have this in place already). If you read my above post, then you will find that I am actually advocating an in-game LFG system for raids, so that players don't have to leave the game to play it. Only a small fraction of Destiny's vast playerbase have completed the raid. Gamers who don't have an army of hardcore geeks on hand should at least be given the chance to complete the game for which they paid good money.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • And what's fraction of players is this?

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Bearbeitet von Lord Yesua: 12/2/2014 7:36:37 PM
    Well, we know that Destiny has a [b]9.5 million playerbase[/b]. In October, Bungie revealed that only 472,082 players had defeated the Raid on normal. They also revealed that only 36,181 players had defeated the Raid on hard. Provided my math is correct (and maths isn't my strong point), this means that only 1 in 25 (approx.) players have completed the raid on normal, and only 1 in a 1000 (approx.) players have completed the raid on hard. This means that the vast majority of players haven't played the whole game. Tbh, you can see that without the fractions. Granted, the data is a little old because Bungie hasn't released anything for a while, but the fractions will be roughly the same now as they were then because a) Bungie has not implemented a matchmaking and LFG system and B) the playerbase has probably increased as the game has improved and gained popularity.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

Es ist dir nicht gestattet, diesen Inhalt zu sehen.
;
preload icon
preload icon
preload icon