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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von D4rkFr4g: 10/16/2014 7:14:22 PM
47

How DLC works and why Destiny's DLC is not in the main game

Here's how DLC works. A software company making a game decides what the original game is going to be and how much stuff is going to be in it. They work on the game and once all the coding is done there is still a lot of other work to be done. Voice overs, music, advertisements, dialog, packaging. It's a lot of work that they don't need the programmers to do. So for the 3-6 months that the company has until the game is actually released there are two options. They can fire all of the programmers and then rehire new ones down the road when they need to create new content. Or instead they can have them start working on DLC. The programmers can't continue stuffing content into the original game because it needs to be tested and QA'd and it takes a lot of time. Therefore they work on new content which after being tested and QA'd is usually ready shortly after release. This method works great because if anything does come up with the original game they have the original programmers there to fix it quickly. Would you prefer that they wait till after the game comes out and then start from scratch on DLC or would you rather have it shortly after release? Please note, a lot of Engineers get fired in the one scenario. Sometimes the DLC is even ready before the original game is released. This doesn't mean that it is owed to you and should be in the original game. That's not how it works. You knew that there would be DLC and you knew that it wouldn't be in the original game. Here is an Op-Ed from Ars Technica that goes into a bit more detail. It even covers on-disc dlc. The part I recommend is the last section. "They should work on the main game first!" I've also included the image from that section that includes a flow chart of game and dlc development. [url]http://arstechnica.com/gaming/2012/10/op-ed-why-on-disc-downloadable-content-isnt-a-big-deal/[/url] If you would like to suggest a more improved system of game development I would be glad to listen. If your method could improve upon what is already in place I'm sure you would be a valuable asset in the industry. Not just for video games but software in general.

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  • I preferred the older style. When companies and consumers weren't expecting day one, or even year one dlc. This new style of game development seems to have only changed things for the worse. Now you have consumers who aren't content with a game that comes out the first day. They are already looking for and hyping expansions/dlc. And it seems game companies use dlc as an out for their failings. Make me a game first. Let it hit the shelves and see how it does. Then work on expansions later. Many companies are big enough to shuffle engineers to other projects in the meantime. I see "dlc" as an overall bad thing. The internet connectivity as a whole could be argued as a negative for gaming. It seems to have led to more rushed products. Game companies can get away with less QA because they can more easily patch later. And they can pad out a short game and draw gamers back plus new gamers with dlc early in a games life. I MUCH prefer the full expansion releases more common to pc games. Generally speaking, those are much more worthy of spending. You end up with new features (classes, game modes, mechanics) instead of just cosmetic stuff like maps, gear, and reskins. Just my mostly uneducated opinion though. An old man shaking his fist longing for the "good old day", and little else. :p

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