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11/10/2014 7:06:36 AM
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There seems to be this sort of nonchalance about the way publishers have been handling the video game industry lately. It's devolved into a race to the bottom for who can churn out the most “broadly appealing” title while having as many monetary nickel and diming schemes as possible, to boost revenue and hopefully turn a profit. One of the biggest and more deplorable schemes happening right now is something called disc-locked content or on-disc DLC, a method that locks finished content behind a pay-wall on a full priced retail disc, requiring additional funds to unlock said content. Recently, Ars Technica wanted to quell some of the vitriol surrounding gamers' perception of on-disc DLC or disc-locked content claiming that it's not that big of a deal. So basically, Ars Technica writer Kyle Orland wrote a somewhat middle-of-the-road piece about on-disc DLC not being as bad as people are making it out to be, following the recent fallout over Resident Evil 6's on-disc DLC discovery, which nearly had pitchforks and torches out all over the place. Orland also claims that there are justifiable reasons for disc-locked content in games, even though we've gone through several generations of gaming without it and have had games made of impeccable quality without the need for any DLC at all (i.e.,GTA: San Andreas, Baldur's Gate, Anachronox, Shadow of the Colossus, etc., etc.) But let's be real here and ask the obvious question: If you have finished content that's done and certified on the gold master disc why are you locking it away if the game is not free-to-play or budget priced? Locking away more than $110 worth of content on the Street Fighter X Tekken disc was completely unacceptable and a slap in the face to gamers. What sort of moron actually defends wanting to pay more for standard features that are common features in every other gameplay experience out there? In fact, even Namco Bandai veteran and Tekken producer Katsuhiro Harada felt disc-locked content -- especially for key features such as fighters and stages -- was wrong on many levels and opted to include as much free DLC as possible for Tekken Tag Tournament 2 to off-set the bad press fighting games had received due to the Street Fighter X Tekken fiasco. One of the common arguments on behalf of on-disc DLC or disc-locked content is that it's easier for gamers to access the goods and removes the need to download anything other than an access key. The other argument is that on-disc DLC is done by a separate team on a separate budget, thus it justifies a separate price (take note that this is just a rumor and in the cases where on-disc DLC was discovered, the guilty party has never publicly admitted or proved the content was on a separate budget.) Plain and simple: If content is finished in time for certification and ships with the master gold print for manufacturing, there's no reason why it couldn't be included with the game from the start. It's obvious it's a cash grab, even Michael Pachter admits it looks plain greedy that certified content is withheld from consumers just to make more money. If DLC is designed by a separate team on a separate budget but it's finished in time for certification does that mean gamers should also pay for out-sourced material such as art, additional sound cues and cinematics that were done on a separate budget by a separate team? Now we're getting into meta-pricing for video game costs. How much of what's not part of the original design, coding or certification should gamers be paying extra for? Most companies contract third-party studios to put together cinematics, so should those have an extra $5 price tag since it was designed separate from the main game? What about concept art or tech demos? These sometimes appear on game discs as extras...should we pay extra to even view them? Do you see how ridiculous this line of thinking gets? When you get into the disc-locked content debate, it usually boils down to why the content has to be locked in the first place. Heck, even developers admit that some games purposefully have content cut away for monetary purposes, as exposed by Paradox Interactive's senior producer Gordon Van Dyke in his interview with Rock, Paper, Shotgun... “Sometimes day-one DLC is [content that was cut from the final game],” ... “To be honest, sometimes it really is. It does happen for pre-order stuff, because sometimes you don’t have the time to make that extra content. But other times, a studio might have a completely separate team, and they’re off on their own. But the end consumer doesn’t understand that – nor should they have to.” In reality, the debate about disc-locked content or on-disc DLC is a battle between those who don't understand gaming culture and don't see it as a bad thing and those who do understand gaming culture and don't like the idea that games are being cut up piecemeal for bottom lines and profit margins. When someone like Ars' Orland writes as if on-disc DLC is not that bad a thing or has some sort of reasonable paradigm behind it other than greed, we can easily see that this isn't someone who plays games often enough to be considered a hardcore gamer. It's the very reason why the FGC had a furor when they found out about the locked characters on the Street Fighter X Tekken disc, meaning that they would have to pay extra to play as their favorites. It's also the same reason why BioWare fans threw a fit when they found out part of Javik's files were already complete and playable on the Mass Effect 3 disc save for his mission and sound files meaning that they would have to fork over cash to find out the rest of the game's lore, and it's the same reason why gamers were pissed when Deep Silver patched in a block on already accessible content in Risen 2 for content they already paid for and had access to. As mentioned, if you're not a core gamer then you won't mind that you would have to pay to reload a clip in a first-person shooter. And if you're not a real core gamer you wouldn't mind that part of a game's story is already on the disc but locked away behind a pay-wall or that specific characters in a tournament fighting game have a $20 price tag while a competing game lets you unlock fighters simply by playing the game and unlocking stuff the old fashioned way. Diluting a game with on-disc DLC just to nickel and dime doesn't grow or evolve or enhance the gaming industry, it just lines the pockets of publishers and makes gamers feel as if they've been tricked into a shady deal where they're getting less than what they thought they were paying for. It should also be noted that attackers of on-disc DLC are long-time gamers and defenders of on-disc DLC have only really gotten into gaming this gen. We're looking at content that was common in the generations before but is now being removed and re-added with a price-tag this gen. That's not to mention that technology makes it easier than ever to design content, heck even Gearbox admitted that they can pump out DLC for Borderlands 2 in a matter of hours thanks to the Unreal Engine's design hooks. Many may claim that those who haven't embraced on-disc DLC are a “vocal minority” but we're the core gamers who live, eat and breathe games. We've been playing games since they've been on tape drives and growing with our favorite titles, brands, characters and franchises as they made the transition from text to 2D and 2D to 3D, and we're vocal because we're trying to preserve what little integrity the video game industry has left.
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  • So your response is to post an opinion piece on the Ars Technica article. There is a difference between a researched article and an opinion piece from some random guy. Nice how you didn't even link or cite the original author. Just posted it like it was your own. It's called plagiarism. [url]http://www.cinemablend.com/games/Why-Disc-DLC-Bad-Crime-Gamers-Make-It-Out-48109.html[/url] by William Usher

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  • Never claimed it to be my own. Also, if I cited it you would never had bothered to read it. At the end of it all, on disc DLC is a problem that game developers made and we are paying for. I don't care about their preproduction or anything else when Cliffy B flat out says that this is a necessary thing now or when other game devs say similar things. They made on disc DLC to make more money, nothing wrong with making more money. What is wrong is pussyfooting around the issue instead of saying "we did it to make more money." Also, like that article stated, we went 30 years with fantastic games that hold up to today and are loved by lots of gamers. None of them needed expansions or DLC or pre-order bonus' or anything else. They made the game the best they could and anything that was cut was saved for the possibility to expand on for a sequel (if there was one).

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  • When you post something without citing it then you are claiming it as your own words. In the old model you refer to one of two things would usually happen. The first would be the team would start work on the next game and no further work would be done on the base game. The second would be the engineers would be laid off. You mention games of the past, but for a long while all there was really was gameplay. There were no fancy graphics or elaborate stories. A lot of the old Nintendo games could be beaten in under an hour if you were good and knew what you were doing. The original price of the Legend of Zelda was $49.99 back in 1986 which after inflation would be around $106 dollars ([url]http://www.measuringworth.com/uscompare/relativevalue.php[/url]) So if anything the relative cost of games has not gone up by much in the last 30 years but they put a whole lot more content and effort into the games. Did you also complain to Microsoft when your Windows disc had the Ultimate version on it when you only bought the home basic license? The bottom line is you knew that with your $60 purchase the DLC was not included. You only have a license for the base game. Even if the content was 100% on the disc which it is not you still don't own a license for that content and unless you purchase the license you won't have legal access to it. You don't own the software, the company does. You just own a license and what determines what you get with that license is in the software's EULA.

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  • Bearbeitet von A Saturnalia: 11/10/2014 5:19:58 PM
    [quote] Did you also complain to Microsoft when your Windows disc had the Ultimate version on it when you only bought the home basic license? The bottom line is you knew that with your $60 purchase the DLC was not included. You only have a license for the base game. Even if the content was 100% on the disc which it is not you still don't own a license for that content and unless you purchase the license you won't have legal access to it. You don't own the software, the company does. You just own a license and what determines what you get with that license is in the software's EULA.[/quote] What is funny is that an EULA isn't a binding contract. It doesn't have my signature on it, it doesn't have my e-signature on it. It would never hold up in court. Also, when you don't include the EULA on the disc but tell people where to find it it is even more unlikely to hold up in court. My digital version doesn't have the EULA on it, anywhere. Shrink wrap laws are also becoming very thin grey lines as more and more people determine how this new media (it is still new) should be treated legally. You use an example of a restaurant where you pay 5 dollars but can see the dessert that you can't have because it isn't included. Which is one of the most asinine analogies I've heard to date. What you should be comparing it to is an ebook, where they give you the first chapter for 20 bucks and then 1 dollar for every chapter after it. Or a movie that splits on two discs because of its size (like the titanic on VHS) and being charged to be able to watch the second half. Both of them are examples of things being included in the files on disc or in the download file and are fully done. If it is fully done at release and gets certified To go on the disc then why is it okay to charge the consumer another time for it?

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  • I never said the restaurant example was a great analogy. Your's is not much better. How about this. An author spends a good chunk of his life writing 4 books that are all a part of a series. He's 100% done with all four and decides he's going to get them published. He decides to not include them all together in one giant story because that's what he decides to do. You as the consumer have to purchase four books if you want to read the full story even though all of them were done when he released them. The author can sell the books however he wants to as he owns the books. A good example of this in the real world is the Lord of the Rings. Tolkien originally wanted the book to be one giant novel but the publisher didn't think it would sell well like that. The book was then divided up into three and the consumers were forced to buy them individually. Another Tolkien reference was the Hobbit movie. It was one book that was divided up into three movies. I don't think I remember hearing anyone complain about either instance of being incomplete. The owner of the product can legally do whatever they want with the product. If you don't like what they've done then you can not buy it, but that's about it. If it's ready and certified to go on the disc they can put it on the disc. It doesn't change the fact that you don't have a license for all of the content on the disc. Another example of what is on the disc is the source code. It's on the disc, so by your logic you should have access to it. Good luck trying to get any company to let you access their source code.

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  • I think people wouldn't complain much about on-disc DLC if the main game was actually exhaustive, for what concerns the storyline. There are things you should do and things you shouldn't do. On Tolkien's example: it's fair enough to split a really gigantic book into smaller ones, like , imo, it's been the best move to split the movies into parts. How many people would have watched Lord of the Rings entirely? And, that's totally right. But we're talking about a really good book and a really good movie, which actually leaves you satisfied. If Final Fantasy X had on-disc DLCs, I sincerely wouldn't care, simply because its main story / main game had me enough to sink into it more than 600 hrs. And we're talking about a game made in 2002. I'm sinking a lot of hours into Destiny, I love how the game feels, but it's just too repetitive. I'm still playing because me and some other mates do the Raid every night, otherwise I'm pretty confident I would have been pretty bored by now.

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