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ursprünglich gepostet in: Max Rank Questions and Concerns
8/7/2014 4:03:07 AM
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I so hope they don't put an XP cap in the game like they did with Reach and 343 did with Halo 4. I'm sick of having to wait for progression.
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  • Yeah it would be pretty annoying if there was a daily or weekly EXP cap. I wouldnt mind it if it only came into play AFTER level 20 (so the cap was on how many motes of light you can get) since you use MoL to buy really cool class items and emblems from the speaker. But having to wait to level up your character level because you can only get to 10 that first week would be absurd.

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  • Bearbeitet von SaferMurderweapon: 8/7/2014 4:18:49 AM
    How caps worked in Reach: http://halo.wikia.com/wiki/Rank_%28Halo:_Reach%29 "The ranks after Lt. Colonel Grade 3 were unlocked on November 2, 2010 after the Halo: Reach community completed 117 million daily and weekly challenges combined. " "The Slot Machine reward was substantially increased on January 7, 2011, allowing for faster progression through the ranks. " "The daily credit limit was lifted from 120,000 to 200,000 in late January 2012. " "The higher your rank, the more credits you earn from the Game Complete reward (note that Game Complete is based on your current rank, the length of the game, and progression within the game - i.e. wave(FF)/round(MP) number when the game ended). " Halo 4: http://halo.wikia.com/wiki/Rank_%28Halo_4%29 "At Halo 4's launch, only the Wetwork and Operator Specializations were available. Pioneer and Pathfinder were made available on 1/21/2013, Engineer and Stalker were made available on 1/28/2013, and Rogue and Tracker were made available on 2/4/2013.[4] Players who purchased the Halo 4 Limited Edition or played Halo 4 while connected to Xbox Live by November 20, 2012, had access to all eight at launch.[5]" We do not want this.

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