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ursprünglich gepostet in: Shields are too weak
12/21/2025 1:37:15 PM
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I agree. The current difficulty has reached a point where it's hard to actually enjoy the game. The game feels "tedious" rather than "challenging." This is likely because the difficulty scaling relies too heavily on simply bloating enemy HP and damage output. ​This design makes it extremely difficult to run builds that lack specific stats, such as Arc Warlocks who often struggle with survivability. I believe one of Destiny 2's greatest strengths is the ability to play with diverse builds and personal styles. It’s disappointing to see Bungie failing to lean into that strength with the current balancing.
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