Not every achievement is for everyone, while this one is on the harder side because of health it doesn't need nerfed at all destiny as a whole is to easy.
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Bearbeitet von xbroggiex: 6/20/2023 9:42:59 AMSitting in an easy dungeon for around 2 hours with no boss health scaling(with dungeon boss health way higher than any other) and bad mechanic design scaling isn't an achievement, its a waste of time on poorly designed content.
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Again no other boss health scales for player to activity. This still equates to not every triumph is for everyone. It's really not a hard concept, the destiny community is the only community who doesn't understand that.
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The previous dungeons have health and mechanics being fair for 1-3 players so didn't require scaling. Any previous dungeon takes less time to kill the bosses than the ones in Ghosts, and ghosts isn't hard just long and tedious by inflating time you spend by increasing boss health and designing an encounter poorly like the final boss where it takes significantly longer to get to damage solo than in a team. Its not a challenge its a chore, and a poorly rewarding one at that.
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Spire is a 4-5 phase just like this dungeon. With piss poor optimization you may have a 6 phase on final. Again my point stands not every triumph or every reward is for everyone. This community hates when others get exclusive things for skill expression. Its absurd.
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Bearbeitet von xbroggiex: 6/20/2023 10:16:06 PMYou can still do Spire way faster even with the phases being almost the same since ya know the mechanic is quick to do to start damage. Because shocker it was at least somewhat designed around 1-3 players rather than hastily thrown together with very little testing like ghosts is. [quote]Again my point stands not every triumph or every reward is for everyone.[/quote] This would make sense if the dungeon was actually hard which it isn't. The only way Bungie gates the emblem and title isn't through expression of skill but through just a time commitment to a mind numbingly sleep inducing activity. Critiquing that the dungeon is poorly designed because they gate certain rewards through time commitment rather than difficulty is a valid criticism because its lazy design.
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Lol says the guy on a steam account. Try doing on console where both bosses teleport all over the place.
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I'm an original ps4 player the bosses teleport not because of the console your on but because you don't break the shield quick enough.... imagine having different mechanics on console vs pc. .
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You don’t get it. Long and tedious is not hard, it’s just repetitive.
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Now do it without the strongest build you found on youtube
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Artificially inflated encounters through overly repeated phase =/= difficulty. Just makes an encounter far more tedious, especially with another increase in error codes this season.
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It’s not about difficulty it’s about length of encounter
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Again I've done this solo flawless, not every achievement is for everyone.
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So what? Who cares if you did it, has nothing to do with this thread.
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Boy you miss the point EVERY TRIUMPH IS NOT FOR EVERYONE....maybe you won't miss it this time.
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Ok, but reducing boss health by a little bit won’t make it any harder. YOU don’t seem to want to understand. Solo flawless is for anyone willing to try it. Not only people who play all day long and don’t have to work. Everyone is allowed to do it, anyone can do it, but some of us just don’t want to spend that much time in a boss fight. It’s about time spent, and not difficulty.
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If you don't want to put in the work and earn the triumph then its not for you. It's not a participation trophy and meant to be difficult you are still missing the point. Just because you try it doesn't mean you deserve the triumph.... just because I try to cook doesn't make me a 5 star chef.
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Bearbeitet von rednayeL: 6/19/2023 5:45:44 PMDude, how many GMs you soloed? I don’t get participation trophies, I solo flawless every dungeon. I’m just not in a hurry to get it done. I know your type, you don’t want anyone to solo flawless it because it makes you feel special. It’s just too long, not too hard, to solo Spire and Ghosts, that’s a fact, a fact Gladd brought up in one of his recent videos. Many of us think bosses have become too tanky in last 2 dungeons for solo completions.
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No I low man raids..... if something is to tedious as people put it which they interchange with difficult because they die due to length then not everyone deserves a participation trophy. Either way you slice this argument you're not right, you're just crying to cry.
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Go watch Gladds video. You’ll see I’m not the only one. You are the definition of Elitist. You’re good, but you’re also a -blam!-.
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This is what amuses me about this community you whine about streamers until their views align with yours then you agree with them. While this dungeon was tedious its not impossible. If it was impossible or only a few people got it done then it would be an issue.
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Cool gatekeeping bro.
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Yeah I’ve looked at your stat trackers you’ve done a lot. You have a lot more time to play than I do apparently. I’m married and also active military so I don’t have as much time as you. I get that you think achievements aren’t meant for everyone and that’s a solid argument. But it’s something that I think should be looked into. The vast majority of people that play this game don’t play as much as you.
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Bearbeitet von waterpolo1: 6/19/2023 9:28:34 AM[quote]The vast majority of people that play this game don’t play as much as you.[/quote] If we are talking about the vast majority of people that play this game, then you both are not part of that club since the vast majority of players do not care to attempt a solo dungeon run in the first place. Not for an emblem. Not for a shader. Nor for a title. Not even for a scooby snack.
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No one do it for the emblem… we do it for the challenge