The add density makes the activity sooo boring. I already think there aren’t enough enemies, but the areas are also MASSIVE. It’s such a slow activity and I’m not engaging with it more than I have to for the story.
English
#destiny2
-
Well, personally I enjoy this season's seasonal activities way more than last season's ascendant plane jump 'n run 3 player hard mode. But that's me. Titan is fun. Even if it's only a small part.
-
Guardian,Archon Of Light
Blade Of The Traveler - alt
They just need to bring back menagerie and call it a day -
Agreed. So boring.
-
I fell asleep three times in one run last night.
-
The enemy density is non-existent. It’s just standing around doing basic objectives for 10-15 minutes with 6 people
-
There’s a story ?
-
Salvage im fine with please dear god why do u need all teammates to interact with the blight in deep dives, you’d thinking pressing a button wouldn’t be such a difficult task yet this community never ceases to amaze
-
At least ketchcrash had a whole bunch of environmental hazards to keep you alert.
-
Way better than last season's activity, so..
-
Bungie: [i]nervous laughter as they push reused Io assets behind their backs[/i]
-
All you need is two people to spawn kill the ads and the whole thing becomes AFK mode to finish.
-
Bearbeitet von LouieMags4: 6/6/2023 2:10:52 PMAgree! Carrying multiple machine parts to the center of the area is not fun or engaging in anyway. It’s a chore at best
-
I love how it's "do your chores" the activity
-
I will say there aren't enough ads. I can sit at the spawn doors in some areas and just knock 'em out with Combination Blow and Gambler's Dodge. If not that, I'm losing my perks 'cause I fired at an enemy who gets killed immediately by another player. This was also an issue in Ketchcrash last year... 🫤
-
It’s ok , a fireteam of 6 just seems too many for the activity. Just not enough to do . 🤷🏼♂️
-
Last season it was too much lol and this season its too low .. these are forum complaints btw lol
-
[quote]I’m not engaging with it more than I have to for the story.[/quote] Bungie got you though...
-
Agreed, although I love the setting the add density for the activity is horrible, there’s nowhere near enough to justify having 6 players in the activity.
-
is a good 10m activity, i will like more mobs to make it faster but is not that bad, deep dive is fantastic but with next reset it will become a 30m activity
-
FWIW, I quite enjoy Salvage; it’s a bit of good, predictable fun! Also, a great place to run new builds and upgrade weapons…and do bounties! Deep Dive is okay too, but not as much fun as Salvage. If one wants to get stuff done - go LFG; I enjoyed the opening (solo) missions best…just like those solo missions in Season of Pirates. The undersea environments are done well; kudos to the team(s) responsible! 👍 Cheers! 🫡
-
It’s poor utilization of the large areas to have the lack of enemies, that’s the only reason Id rather they up the adds to at least BGs level
-
I like it
-
Aye it takes way too long.. especially when most players seem to be just killing shiz instead of playing the objectives.. deep dive is much better
-
Yes, this activity is very boring to play, i honestly wish theyd give us something like sundial again
-
I agree, salvage is really cheap and boring. Tier 5 Deep is all i run. First time ever I have to use LFGs exclusively to make a fireteam since there’s always at least an idiot in the matchmade fireteam who doesn’t know what to do AND can’t read a text chat with: “Hey xxx, pls come over here to grab Toland so we can all get red frames” Nah, blueberry just stays with the adds while the two other players shoot at him and write in the chat. Bungie should realize that they can’t make activities that need to be turned legendary without describing the steps on screen for all the players to know, instead of shoving down our throats only political and Eververse BS.
-
Its so bad. They must think we are -blam!- -blam!-