While I wish we could have multiple perks in each column of crafted weapons or an easier way to swap between perks, I would be willing to overlook the current state if we could just get rid of the material bottlenecks in crafting.
I am always maxed on Resonant Elements because red borders drop like candy, but I never have any Ascendant Alloy. As soon as I get it to finally drop from a Nightmare Containment [i](after several hours of runs)[/i] it is instantly spent on one of the dozens of leveled up weapons I have queued.
It's exhausting to constantly be up against bs rng even in a system that was intended to remove such burnout factors. Please, even if it means upping the cost of crafting, just guarantee at least 1 alloy per containment. I am aware that they drop in Wellspring, but that requires gathering up a fireteam in the outside app. Sometimes I just want to load up the game and play. Keep the rng for "extra" drops in Wellspring based on tier completion, but again, at least one Ascendant Alloy should be guaranteed per run.
Please start respecting you players' efforts more. I would much rather be engaging with endgame content, than have to listen to the same dialogue from seasonal content for the thousandth time.
Thanks for reading, leave a comment if you are also burned out, or have any of your own suggestions for improvements to the crafting system.
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Wellspring and campaign master missions have a higher drop rate for Aloy. You can also just buy it from rahool