Where in the game are you going to spend that much glimmer?
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Crafting sprees can easily cost you a full reserve of glimmer. I just now went from 250,000 to almost none.
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Why do you need to craft that many weapons at once?
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Because I got all the patterns finished at the same time.
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Make things to buy for absurd amounts. Could add triumphs for collecting absurd amounts. I mean, anything different is more useful than it is now. It's basically just a soft slow down at this point.
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Just hoarding stuff as an achievement? I mean, I rarely fall below 200k...
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Why? I never find myself running out of it…
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Bearbeitet von Itcus: 1/7/2023 7:47:30 AMI gotta ask at this point then, why even have it if its so abundant and virtually meaningless? I'm all for raising the cap, IF there's a point to having it, but as many here have stated, it's not hard to get, so the question remains, why even have it?
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The point is that it’s a way of rewarding time investment in playing the game. We get the currency for completing content and for killing enemies. Glimmer is needed. But the $250k cap works. It stops hoarding, but it is enough to allow you to do practically anything you want without having to worry about running out if you play regularly. I’ve been trying to trade in my planetary mats for glimmer, and I can’t because I’m always around the cap. So I don’t need the extra.
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Not a very rewarding reward if it's so easy to come by.
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It's not super easy to come by anymore BUT once you've bought all the subclasses (4.5 million I think) there's nothing to spend it on other than repeatable bounties. Awful design
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Value is attached to rarity. That currency is shards.
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It's a number based on my observations from other games I have played. Not saying it needs to be capped at 1 million. I could see it being double what it is now and things being fine. But in most other RPG MMO's I have played the in-game currency cap is usually somewhere at or between those numbers 500 K or 1 Million.