more or even double reserves for machine guns, they were to be ad clear not dps.
thunderlord as overload doesn't make sense.
overload exotics shoudl be poison type weapons (tick damage stuns overloads properly/more reliably)
like le monarque, osteo striga poison, witherhoard, anarchy.
unstoppables should be explosive damage, like thunderlord lightning strike, ticuu's explosion, malfeseance explosion, legend of acrius, xenophage etc.
barrier exotics should be piercing weapons, like snipers, some scout, thunderlord normal bullets, tresspasser, hardlight etc.
thunderlord as overload for me doesn't make sense to me, more like it should have been anti barrier.
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To be fair though even though it lacks poison or whatever, it does have lighting strikes on multiple crits
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Unstoppable witherhoard though. it'd immediately propel an already great gun into its ultimate form (it was basically a god in gun form during Splicer)