Its not all 140s and even then range isn't the problem its the fact that they don't suffer from flinch or any recoil for the power they possess. The only 140 imo that is broken and always will be until it gets dealt with and reworked is ace of spades, you can't fight a gun that stays empowered the whole game. Handcannons as a whole are just ridiculous with the amount of aa and ease they have while ARs remain the "don't use or lose" pick.
English
-
[quote]Its not all 140s and even then range isn't the problem its the fact that they don't suffer from flinch or any recoil for the power they possess. The only 140 imo that is broken and always will be until it gets dealt with and reworked is ace of spades, you can't fight a gun that stays empowered the whole game. Handcannons as a whole are just ridiculous with the amount of aa and ease they have while ARs remain the "don't use or lose" pick.[/quote] Lmao Destiny players don't use primaries and 99% play to trade that's not the problem with Ace. It's the fact it's Baby's First Handcannon and shoots boulders.
-
Bearbeitet von Dredgen Araphel: 6/11/2022 12:48:24 PMAce of spades stays buffed the entire game off one kill and the buff will facilitate more kills and give it bonus range not to mention it has firefly. It has no tradeoff or weakness its litteraly the Ace of all guns. Name one gun that isn't trespasser which just ace in sidearm form or tarrabah which is just ace in submachine gun form that stays buffed the entire game? It has no weakness at least tarrabah and trespasser is gated to range ace can be used at all ranges especially when its empowered which it always will be once you get one kill.
-
Not sure what game you play but the game I play people can't play without a special weapon out for 5 seconds.
-
Your perception, that doesn't make it reality.
-
I mean it does though lmao. People can't primary
-
I die mostly to a pulse or handcannon. Special is relevant but not necessary.