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Lol and make pulses even more dominant. Yeah nah
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Here comes the nerf community again
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7 AntwortenBarring exotics, there are 26 archetypes. 140’s are 19th in ttk at 0.87 seconds
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60 meters huh? You really wanna stick with that number? Your post is pretty much the equivalent of the rant page of a Game Informer magazine back when people believed whatever they were told on the playground.
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5 AntwortenTranslation: I have no clue what i’m talking about but I got killed by Ace Of Spades in my trials card today and mommy didn’t give me my binky.
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Bearbeitet von Freak: 6/11/2022 1:03:20 PMLmao… 60 meters? This is why Bungie shouldn’t listen to players here. You have absolutely no clue to what you’re talking about. And you’re also wrong on 140 ttk. It’s .87, not .67 You’re clueless about how this game actually works.
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6 Antworten[quote]Need a fast ttk? 140 Hand cannons have a .67 ttk faster than 75% of weapon and archetypes in this game.[/quote] 140 handcannons are some of the slowest killing weapons in the meta. I don't think you understand what makes them good, you just die to them and assume they're overpowered.
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I run Vex Mythoclast. Not cause it is good but cause I love it. It outshoots 140s consistently with a .7 optimal kill time. I just don't see 140s as a problem. Though I feel EVERYTHING could be nerfed a bit to make battles less like "you're seen, you're dead". Even with a great reaction time you don't get enough time to react and hide or move or counter things. You are kinda just dead the second they start firing cause weapons kill so fast. To me that isn't really a "battle" but a matter of whoever shot first wins.
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I have never seen more misinformation in one post in my entire time on the forums. Range? Wrong. Nowhere near 60 meters. They're outranged by pulses, scouts, and some autos. Handling? Wrong. Can't get max range on a hand cannon with max handling. Full bore tanks it, and handling also isn't one of the top stats good players build into. TTK? Absolutely wrong. 140s sit at 0.86s. Every auto archetype and most pulse archetypes kill faster than that. Similar story with SMGs. They're good for peaking, and they're used a lot. Only true statements here. Hopefully nobody takes this seriously.
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1 Antworten.87 ttk one of the slower ingame, 37m range if u have max range rangefinder pally handling doesnt make much difference nowdays because of all the free buffs and exotics u can have 100 handling on pretty much every gun in the game
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4 AntwortenPiece of mind is more popular and just overall better.
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The amount of pure misinformation in this post is staggering.
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1 AntwortenAll hand cannons had a range nerf between 25-30 meters back in Shadowkeep. It made only one archetype good while the rest crap minus the 1 or 2 that were still good. Then we had an auto rifle meta that had the forums filled with nerf hardlight. Seriously they aren’t so easy to use as haters say. I use them and I’m not a pro and I do get kills but I’ve also been destroyed by other weapons. If hand cannons were so oppressive I’d be easily dominating my games. And I’ve used OG thorn back in d1 year 1 and even I back then agreed it was too much. I almost got my very first we ran during iron banner.
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3 AntwortenHC range stats were lowered all across the board for 140's this last update so there's your nerf.
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7 AntwortenHand cannons range is fine... They have too much stability and handling, there is no reason a hand cannon should be able to get 84 stability that's the only hand cannon nerf that makes sense.
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7 AntwortenLol all these HC crutchers, it's so cute how defensive they get. HCs are equivalent to playing 007 with big head mode enabled or like having training wheels on your bike. 😅🤣
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3 AntwortenTbh delete hand cannons. They've been meta since the dawn of time, and it's -blam!- lame. It's like crutching on SMGs in cod. Nothing can out kill them
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They do not have 60 meter ranges. If Bungie made bigger maps they would struggle, but Bungie doesnt make them often. On the new map I had to switch off when the other team played outside forcing pulses, scouts, and snipers. Rift ended by time with a score of 2-0, worse match I played. The .67 ttk is from 150 which were removed from the game. At 140 rpm its .87. To put that into perspective everything short of a scout rifle has a better "optimal" TTK. With high impact pulses having more range and killing in .67, but lower overall aim assist. That being said messenger being the best archetype of pulse rifle and having access to desperado is arguably more busted than any HC, but its an outlier. Autos and SMGs have better "optimal" ttks but hitting all headshots in range consistently is nearly impossible even for the best of us so its balanced. Hcs have some of the worst air borne effectiveness. All the legendary meta kinetic HCs Eyasluna, Fatebringer, and Austringer all have 10 in the stat. This is justified, I believe all precision based weapons should force a more grounded playstyle. That being said palindrome has 21 in the stat, but just like messenger its an outlier.
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Yes they do and they did that after doing that they were not the head and shoulders above all best weapons in the game so it had to be reversed.....
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So where is your info on the numbers, what's ya source there broskie
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140's have 38 meters WITH rangefinder and a TTK of 0.83 Which is slower than a lot of primaries. The problem is we only have small pvp maps. Even i know that and i dont use HC's in pvp. I do use them in PvE a lot
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17 AntwortenMany destiny players simply don’t understand why handcannons are so broken… it’s nothing to do with the ttk…. They are broken because they have too much range, 70 damage per shot and huge hitboxes… they are the best weapons for peek shooting with … very few weapons can compete with them … the in air accuracy nerf has helped a bit but still need 25m range cap and a hitbox nerf
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Bearbeitet von ♤ TeaBags0614 ♤: 6/11/2022 2:19:54 PM…60 meters?
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1 AntwortenYep hand cannons should have range of smg.
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Pls god no. I love my pali